My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Baby Dragon Bowler Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Firecracker Goblin Cage Electro Wizard Little Prince
The Log
Firecracker Goblin Cage Little Prince
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Goblin Cage Baby Dragon Bowler Electro Wizard Little Prince
Fireball
Firecracker Goblin Cage Baby Dragon Bowler Electro Wizard Little Prince
Poison
Firecracker Goblin Cage Electro Wizard Little Prince
Lightning
Goblin Cage Baby Dragon Bowler Electro Wizard Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Earthquake Little Prince Goblin Cage Baby Dragon Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Earthquake Little Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Electro Wizard Goblin Cage Baby Dragon Bowler Little Prince
Firecracker
Zap Earthquake Goblin Cage Baby Dragon Bowler
Earthquake
Zap Firecracker
Goblin Cage
Zap Firecracker Baby Dragon
Baby Dragon
Zap Firecracker Goblin Cage Bowler Electro Wizard
Bowler
Zap Firecracker Baby Dragon Electro Wizard Little Prince
Electro Wizard
Zap Baby Dragon Bowler
Little Prince
Zap Bowler

Defense Synergies 1 19

Zap
Electro Wizard Firecracker Earthquake Goblin Cage Baby Dragon Bowler Little Prince
Firecracker
Zap Earthquake Goblin Cage Baby Dragon Electro Wizard
Earthquake
Zap Firecracker Goblin Cage
Goblin Cage
Zap Firecracker Earthquake Baby Dragon Bowler Electro Wizard
Baby Dragon
Zap Firecracker Goblin Cage Bowler Little Prince
Bowler
Zap Goblin Cage Baby Dragon Electro Wizard Little Prince
Electro Wizard
Zap Firecracker Goblin Cage Bowler Little Prince
Little Prince
Zap Baby Dragon Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Zap Firecracker Goblin Cage Baby Dragon Electro Wizard
Zap Firecracker Goblin Cage Electro Wizard
Goblin Cage Bowler Electro Wizard
Goblin Cage Firecracker Bowler Electro Wizard
Firecracker Earthquake Goblin Cage Bowler
Bowler Zap Firecracker Earthquake Baby Dragon Electro Wizard
Electro Wizard Zap Firecracker Goblin Cage Baby Dragon Little Prince
Earthquake Bowler Zap Goblin Cage Baby Dragon Electro Wizard
Goblin Cage
Firecracker Bowler Electro Wizard Little Prince
Electro Wizard Zap Firecracker Earthquake Baby Dragon Bowler
Zap Firecracker Baby Dragon Electro Wizard
Goblin Cage Bowler Zap Earthquake Electro Wizard
Bowler Zap Firecracker Earthquake Goblin Cage Baby Dragon Electro Wizard
Goblin Cage Electro Wizard
Zap Goblin Cage Bowler Electro Wizard
Firecracker Goblin Cage Bowler Electro Wizard
Goblin Cage Zap Firecracker Baby Dragon Bowler Electro Wizard Little Prince
Zap Earthquake Goblin Cage Baby Dragon Firecracker Bowler Electro Wizard Little Prince
Goblin Cage Electro Wizard
Bowler Firecracker Earthquake Baby Dragon Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage Bowler Electro Wizard
Electro Wizard Zap Firecracker Baby Dragon Bowler
Zap Goblin Cage Bowler Electro Wizard
Bowler Zap Goblin Cage Electro Wizard
Goblin Cage Bowler
Firecracker Zap Baby Dragon Electro Wizard
Goblin Cage Bowler Electro Wizard
Goblin Cage
Zap Goblin Cage Electro Wizard Firecracker Baby Dragon
Goblin Cage
Goblin Cage Bowler
Zap Goblin Cage Bowler Electro Wizard
Bowler Goblin Cage
Firecracker Goblin Cage Baby Dragon Bowler
Electro Wizard Zap Firecracker Goblin Cage Baby Dragon Bowler Little Prince
Bowler Zap Firecracker Earthquake Goblin Cage Baby Dragon Electro Wizard
Zap Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Baby Dragon
Firecracker Zap Baby Dragon Bowler Electro Wizard
Earthquake Baby Dragon
Earthquake Firecracker
Zap Firecracker Earthquake Baby Dragon Bowler
Firecracker Zap Baby Dragon
Firecracker Earthquake Baby Dragon Bowler
Earthquake Zap Firecracker Baby Dragon Bowler
Zap Firecracker
Bowler Electro Wizard
Firecracker Zap Earthquake Bowler Electro Wizard
Zap Firecracker Baby Dragon
Earthquake Firecracker Baby Dragon Bowler
Earthquake Firecracker Baby Dragon
Earthquake Zap Firecracker Baby Dragon
Earthquake Zap Firecracker Baby Dragon Bowler
Earthquake Firecracker Baby Dragon Bowler
Earthquake
Zap Firecracker Earthquake Baby Dragon Bowler Electro Wizard
Zap Firecracker Earthquake Baby Dragon Bowler Little Prince
Earthquake Baby Dragon Bowler
Bowler
Earthquake Zap Baby Dragon
Zap Firecracker Earthquake Baby Dragon Bowler Little Prince
Firecracker Zap Earthquake Baby Dragon Bowler Electro Wizard
Zap Baby Dragon Bowler
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon Electro Wizard Little Prince
Zap Electro Wizard Firecracker
Bowler
Zap Earthquake
Zap Firecracker Electro Wizard
Firecracker Earthquake Bowler
Zap Earthquake Electro Wizard
Zap Firecracker Baby Dragon Electro Wizard
Firecracker Baby Dragon Bowler Electro Wizard
Zap Firecracker Earthquake Baby Dragon Bowler
Zap
Firecracker
Zap Firecracker Baby Dragon Bowler Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Baby Dragon Bowler Electro Wizard Little Prince
Firecracker Bowler

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