My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Rune Giant Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Rune Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch Princess
Zap
Firecracker Witch Princess
Barbarian Barrel
Firecracker Elixir Golem Witch Princess
The Log
Firecracker Elixir Golem Witch Princess
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Elixir Golem Battle Healer Witch Princess
Fireball
Firecracker Elixir Golem Battle Healer Witch Princess
Poison
Firecracker Elixir Golem Battle Healer Witch Princess
Lightning
Battle Healer Witch
Rocket
Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rune Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Elixir Golem Princess Fireball Battle Healer Rune Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Elixir Golem Princess

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Elixir Golem Battle Healer Witch Princess
Firecracker
Zap Elixir Golem Battle Healer Rune Giant Princess
Elixir Golem
Firecracker Battle Healer Zap Fireball Witch
Fireball
Zap Elixir Golem Princess
Battle Healer
Elixir Golem Zap Firecracker Witch Princess
Rune Giant
Firecracker
Witch
Zap Elixir Golem Battle Healer
Princess
Zap Firecracker Fireball Battle Healer

Defense Synergies 1 10

Zap
Fireball Firecracker Battle Healer Witch Princess
Firecracker
Zap Battle Healer Princess
Elixir Golem
Fireball
Zap Battle Healer Princess
Battle Healer
Zap Firecracker Fireball Witch Princess
Rune Giant
Witch
Zap Battle Healer
Princess
Zap Firecracker Fireball Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
Zap Firecracker Battle Healer Witch
Witch
Witch Firecracker
Firecracker Fireball Battle Healer Princess
Fireball Zap Firecracker
Zap Firecracker Fireball Witch Princess
Zap Fireball Battle Healer
Witch Princess
Firecracker Battle Healer
Witch Zap Firecracker Fireball Princess
Zap Firecracker Fireball Witch Princess
Zap Fireball Battle Healer Witch
Fireball Zap Firecracker Witch Princess
Zap Fireball
Firecracker Fireball Witch
Fireball Zap Firecracker Battle Healer Witch
Zap Witch Firecracker Fireball Battle Healer Princess
Firecracker Fireball Battle Healer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Battle Healer Witch
Fireball Zap Firecracker Battle Healer
Zap Battle Healer Witch
Zap Fireball Battle Healer
Battle Healer Witch
Firecracker Fireball Zap Witch Princess
Fireball Battle Healer Witch
Battle Healer
Zap Firecracker Fireball Witch
Witch
Witch
Zap Fireball
Fireball Witch
Firecracker Fireball Witch Princess
Witch Zap Firecracker Fireball Battle Healer
Zap Firecracker Fireball Battle Healer Witch Princess
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Firecracker
Firecracker Fireball Zap Princess
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap Witch Princess
Firecracker Witch Princess
Fireball Zap Firecracker Princess
Fireball Zap Firecracker
Fireball
Firecracker Zap Fireball Princess
Fireball Zap Firecracker Princess
Firecracker Fireball Princess
Firecracker Fireball Princess
Princess Zap Firecracker Fireball
Zap Firecracker Fireball Witch Princess
Firecracker Fireball Princess
Fireball
Zap Firecracker Fireball Princess
Zap Firecracker Fireball Witch Princess
Fireball
Fireball Princess
Zap Fireball
Zap Firecracker Fireball Witch Princess
Witch
Firecracker Fireball Zap Witch Princess
Fireball Zap Witch Princess
Fireball Zap Firecracker
Zap Firecracker Fireball Witch Princess
Zap Firecracker Fireball Witch
Fireball
Zap Fireball
Zap Firecracker Fireball Princess
Firecracker Fireball Princess
Zap Fireball Witch Princess
Fireball Zap Firecracker Witch Princess
Fireball
Fireball Firecracker Princess
Zap Firecracker Fireball Princess
Zap Fireball
Firecracker
Zap Firecracker Fireball Witch Princess
Firecracker Zap Fireball Witch Princess
Zap Firecracker Fireball Witch Princess
Fireball Firecracker

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