My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone
Giant Snowball
Clone Witch
Zap
Firecracker Clone Witch
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Clone Witch Electro Wizard
The Log
Firecracker Elixir Golem Clone Witch
Earthquake
Firecracker Elixir Golem Clone Witch
Arrows
Firecracker Clone Witch
Royal Delivery
Firecracker Elixir Golem Valkyrie Clone Witch P.E.K.K.A Electro Wizard
Fireball
Firecracker Elixir Golem Clone Witch Electro Wizard
Poison
Firecracker Elixir Golem Clone Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Elixir Golem Clone Valkyrie Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Elixir Golem Clone

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Electro Wizard Elixir Golem Valkyrie Witch
Firecracker
Zap Elixir Golem Valkyrie P.E.K.K.A
Elixir Golem
Firecracker Zap Witch
Valkyrie
Zap Firecracker Witch P.E.K.K.A Electro Wizard
Clone
Witch Electro Wizard
Witch
Zap Elixir Golem Valkyrie Clone P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Firecracker Valkyrie Witch
Electro Wizard
Zap P.E.K.K.A Valkyrie Clone

Defense Synergies 2 11

Zap
Electro Wizard Firecracker Valkyrie Witch P.E.K.K.A
Firecracker
Valkyrie Zap P.E.K.K.A Electro Wizard
Elixir Golem
Valkyrie
Firecracker Zap Witch P.E.K.K.A Electro Wizard
Clone
Witch
Zap Valkyrie Electro Wizard
P.E.K.K.A
Zap Firecracker Valkyrie Electro Wizard
Electro Wizard
Zap Firecracker Valkyrie Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Electro Wizard
P.E.K.K.A Zap Firecracker Valkyrie Witch Electro Wizard
Witch P.E.K.K.A Valkyrie Electro Wizard
Witch P.E.K.K.A Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie P.E.K.K.A
Zap Firecracker Valkyrie Electro Wizard
Electro Wizard Zap Firecracker Witch
Zap Valkyrie P.E.K.K.A Electro Wizard
Witch P.E.K.K.A
Firecracker Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Zap Firecracker
Zap Firecracker Witch Electro Wizard
P.E.K.K.A Zap Valkyrie Witch Electro Wizard
Valkyrie Zap Firecracker Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Firecracker Valkyrie Witch P.E.K.K.A Electro Wizard
Valkyrie Zap Firecracker Witch Electro Wizard
Zap Valkyrie Witch Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Firecracker Witch P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Valkyrie
P.E.K.K.A Zap Valkyrie Witch Electro Wizard
Valkyrie P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Valkyrie Witch
Firecracker Zap Witch Electro Wizard
P.E.K.K.A Valkyrie Witch Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Firecracker Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Witch
Firecracker Valkyrie Witch
Witch Electro Wizard Zap Firecracker Valkyrie P.E.K.K.A
Valkyrie Zap Firecracker Witch P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Electro Wizard
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Electro Wizard
Firecracker Zap Valkyrie Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker
Zap Firecracker Electro Wizard
Zap Firecracker Valkyrie Witch
Zap
Zap Firecracker Valkyrie Witch
Witch
Firecracker Zap Witch Electro Wizard
Zap Witch
Zap Firecracker
Zap Firecracker Witch Electro Wizard
Zap Electro Wizard Firecracker Witch
Zap
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Witch
Zap Firecracker Witch Electro Wizard
Firecracker Valkyrie Electro Wizard
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker Witch Electro Wizard
Firecracker Zap Witch Electro Wizard
Zap Firecracker Witch Electro Wizard
P.E.K.K.A
Firecracker

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