My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Royal Ghost Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Executioner Royal Ghost Electro Wizard Magic Archer
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Executioner Royal Ghost Electro Wizard Magic Archer
Fireball
Firecracker Executioner Electro Wizard Magic Archer
Poison
Firecracker Executioner Electro Wizard Magic Archer
Lightning
Executioner Electro Wizard Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Executioner The Log Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Royal Ghost Electro Wizard Magic Archer Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Royal Ghost

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Executioner The Log Royal Ghost Magic Archer Mega Knight
Firecracker
Zap Mega Knight
Executioner
Zap The Log Mega Knight
The Log
Zap Executioner Magic Archer Mega Knight
Royal Ghost
Zap Electro Wizard Magic Archer Mega Knight
Electro Wizard
Zap Royal Ghost Magic Archer Mega Knight
Magic Archer
Zap The Log Royal Ghost Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Executioner The Log Royal Ghost Electro Wizard Magic Archer

Defense Synergies 3 18

Zap
Electro Wizard Mega Knight Firecracker Executioner The Log Royal Ghost Magic Archer
Firecracker
The Log Zap Electro Wizard Mega Knight
Executioner
Zap The Log Mega Knight
The Log
Firecracker Zap Executioner Royal Ghost Electro Wizard Magic Archer Mega Knight
Royal Ghost
Zap The Log Electro Wizard Mega Knight
Electro Wizard
Zap Firecracker The Log Royal Ghost Magic Archer Mega Knight
Magic Archer
Zap The Log Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Executioner The Log Royal Ghost Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner The Log Electro Wizard Magic Archer
Zap Firecracker Executioner The Log Electro Wizard Mega Knight
Mega Knight Executioner Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Zap Firecracker Executioner Royal Ghost Electro Wizard Magic Archer Mega Knight
Electro Wizard Zap Firecracker Executioner Magic Archer
Zap The Log Electro Wizard Magic Archer Mega Knight
Firecracker Royal Ghost Electro Wizard Mega Knight
Executioner Electro Wizard Zap Firecracker The Log Royal Ghost Magic Archer Mega Knight
Executioner Zap Firecracker Electro Wizard Magic Archer
Mega Knight Zap The Log Electro Wizard
Executioner Mega Knight Zap Firecracker The Log Royal Ghost Electro Wizard Magic Archer
Electro Wizard Mega Knight
Zap The Log Electro Wizard Mega Knight
Mega Knight Firecracker Executioner Electro Wizard
Mega Knight Zap Firecracker Executioner The Log Royal Ghost Electro Wizard Magic Archer
Zap Executioner The Log Firecracker Royal Ghost Electro Wizard Magic Archer Mega Knight
Electro Wizard
Royal Ghost Mega Knight Firecracker Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Royal Ghost Electro Wizard
Electro Wizard Zap Firecracker Executioner The Log Royal Ghost Magic Archer Mega Knight
Mega Knight Zap The Log Electro Wizard
Mega Knight Zap The Log Electro Wizard
Executioner Mega Knight
Firecracker Executioner Zap Electro Wizard Magic Archer
Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Firecracker The Log Magic Archer
Mega Knight
Mega Knight Zap The Log Electro Wizard
Mega Knight Executioner
Firecracker Executioner Magic Archer Mega Knight
Electro Wizard Zap Firecracker Executioner The Log Magic Archer
Executioner Mega Knight Zap Firecracker The Log Royal Ghost Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log Royal Ghost
Firecracker Zap Executioner The Log Royal Ghost Electro Wizard Magic Archer
The Log Magic Archer
Firecracker The Log
Executioner Zap Firecracker The Log Magic Archer Mega Knight
Firecracker Executioner Zap Magic Archer
Firecracker Executioner The Log Magic Archer
The Log Zap Firecracker Executioner Magic Archer
The Log Zap Firecracker
Electro Wizard
Firecracker Zap The Log Electro Wizard Magic Archer
Zap Firecracker Executioner Magic Archer
Firecracker Executioner The Log Magic Archer
Firecracker Magic Archer
Zap Firecracker The Log Magic Archer
Zap Firecracker Executioner The Log Magic Archer
Magic Archer Firecracker Executioner The Log Mega Knight
Zap Firecracker Executioner The Log Electro Wizard Magic Archer Mega Knight
Zap Firecracker The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Executioner Magic Archer Mega Knight
Firecracker The Log Zap Executioner Royal Ghost Electro Wizard Magic Archer
Zap The Log Magic Archer Mega Knight
Zap Firecracker The Log Magic Archer
Zap Firecracker Executioner Electro Wizard Magic Archer
Zap Electro Wizard Firecracker
Zap The Log Magic Archer Mega Knight
Zap Firecracker Electro Wizard Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Zap Electro Wizard Magic Archer
Zap Firecracker Executioner Electro Wizard Magic Archer
The Log
Firecracker Executioner Electro Wizard Magic Archer Mega Knight
The Log Zap Firecracker Executioner Magic Archer
Zap
Firecracker Executioner Mega Knight
Zap Firecracker The Log Electro Wizard Magic Archer
Firecracker Zap Executioner Electro Wizard Magic Archer
Zap Firecracker Executioner The Log Royal Ghost Electro Wizard Magic Archer Mega Knight
Firecracker Mega Knight

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