My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Baby Dragon Witch P.E.K.K.A
Fireball
Firecracker Baby Dragon Witch
Poison
Firecracker Witch
Lightning
Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Fireball Baby Dragon Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Fireball

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball P.E.K.K.A Baby Dragon Witch The Log Mega Knight
Firecracker
Zap Baby Dragon P.E.K.K.A Mega Knight
Fireball
Zap Baby Dragon The Log Mega Knight
Baby Dragon
Zap Firecracker Fireball Witch P.E.K.K.A Mega Knight
Witch
Zap Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Firecracker Baby Dragon Witch The Log
The Log
Zap Fireball P.E.K.K.A Mega Knight
Mega Knight
Zap Firecracker Fireball Baby Dragon Witch The Log

Defense Synergies 5 16

Zap
Fireball Mega Knight Firecracker Baby Dragon Witch P.E.K.K.A The Log
Firecracker
The Log Zap Baby Dragon P.E.K.K.A Mega Knight
Fireball
Zap The Log Mega Knight
Baby Dragon
Zap Firecracker Witch P.E.K.K.A The Log Mega Knight
Witch
Zap Baby Dragon The Log Mega Knight
P.E.K.K.A
The Log Zap Firecracker Baby Dragon
The Log
Firecracker Fireball P.E.K.K.A Zap Baby Dragon Witch Mega Knight
Mega Knight
Zap Firecracker Fireball Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Baby Dragon The Log
P.E.K.K.A Zap Firecracker Witch The Log Mega Knight
Witch P.E.K.K.A Mega Knight
Witch P.E.K.K.A Firecracker Mega Knight
Firecracker Fireball P.E.K.K.A The Log Mega Knight
Fireball The Log Zap Firecracker Baby Dragon Mega Knight
Zap Firecracker Fireball Baby Dragon Witch
Zap Fireball Baby Dragon P.E.K.K.A The Log Mega Knight
Witch P.E.K.K.A
Firecracker Mega Knight
Witch Zap Firecracker Fireball Baby Dragon The Log Mega Knight
Zap Firecracker Fireball Baby Dragon Witch
P.E.K.K.A Mega Knight Zap Fireball Witch The Log
Fireball Mega Knight Zap Firecracker Baby Dragon Witch P.E.K.K.A The Log
P.E.K.K.A Mega Knight
Zap Fireball P.E.K.K.A The Log Mega Knight
Mega Knight Firecracker Fireball Witch P.E.K.K.A
Fireball Mega Knight Zap Firecracker Baby Dragon Witch The Log
Zap Baby Dragon Witch The Log Firecracker Fireball Mega Knight
P.E.K.K.A
Mega Knight Firecracker Fireball Baby Dragon Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Witch P.E.K.K.A
Fireball Zap Firecracker Baby Dragon The Log Mega Knight
P.E.K.K.A Mega Knight Zap Witch The Log
P.E.K.K.A Mega Knight Zap Fireball The Log
P.E.K.K.A Witch Mega Knight
Firecracker Fireball Zap Baby Dragon Witch
P.E.K.K.A Fireball Witch
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Firecracker Fireball Baby Dragon Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Zap Fireball The Log
P.E.K.K.A Mega Knight Fireball Witch
Firecracker Fireball Baby Dragon Witch Mega Knight
Witch Zap Firecracker Fireball Baby Dragon P.E.K.K.A The Log
Mega Knight Zap Firecracker Fireball Baby Dragon Witch P.E.K.K.A The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon The Log
Firecracker Fireball Zap Baby Dragon The Log
Fireball Baby Dragon The Log
Firecracker Fireball The Log
Fireball Zap Firecracker Baby Dragon The Log Mega Knight
Firecracker Fireball Zap Baby Dragon Witch
Firecracker Baby Dragon Witch The Log
Fireball The Log Zap Firecracker Baby Dragon
Fireball The Log Zap Firecracker
Fireball
Firecracker Zap Fireball The Log
Fireball Zap Firecracker Baby Dragon
Firecracker Fireball Baby Dragon The Log
Firecracker Fireball Baby Dragon
Zap Firecracker Fireball Baby Dragon The Log
Zap Firecracker Fireball Baby Dragon Witch The Log
Firecracker Fireball Baby Dragon The Log Mega Knight
Fireball
Zap Firecracker Fireball Baby Dragon The Log Mega Knight
Zap Firecracker Fireball Baby Dragon Witch The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Zap Fireball Baby Dragon The Log
Zap Firecracker The Log Fireball Baby Dragon Witch Mega Knight
Witch
Firecracker Fireball The Log Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch The Log Mega Knight
Fireball Zap Firecracker Baby Dragon The Log
Zap Firecracker Fireball Baby Dragon Witch
Zap Firecracker Fireball Witch
Fireball
Zap Fireball The Log Mega Knight
Zap Firecracker Fireball
P.E.K.K.A Mega Knight
Firecracker Fireball The Log
Zap Fireball Witch
Fireball Zap Firecracker Baby Dragon Witch
The Log Fireball
Fireball Firecracker Baby Dragon Mega Knight
The Log Zap Firecracker Fireball Baby Dragon
Zap Fireball
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Fireball Baby Dragon Witch The Log
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Baby Dragon Witch The Log Mega Knight
P.E.K.K.A
Fireball Firecracker Mega Knight

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