My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Prince Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Zap
Firecracker Dark Prince Prince Goblin Giant
Barbarian Barrel
Firecracker Dark Prince Electro Wizard
The Log
Firecracker Dark Prince Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Dark Prince Prince Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Fireball Dark Prince Electro Wizard Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Fireball

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Prince Goblin Giant Electro Wizard Dark Prince The Log
Firecracker
Zap Dark Prince Prince Goblin Giant
Fireball
Zap Goblin Giant Dark Prince The Log Electro Wizard
Dark Prince
Prince Zap Firecracker Fireball Goblin Giant Electro Wizard
Prince
Zap Dark Prince Firecracker The Log Electro Wizard
Goblin Giant
Zap Fireball Firecracker Dark Prince The Log Electro Wizard
The Log
Zap Fireball Prince Goblin Giant
Electro Wizard
Zap Fireball Dark Prince Prince Goblin Giant

Defense Synergies 7 16

Zap
Fireball Goblin Giant Electro Wizard Firecracker Dark Prince Prince The Log
Firecracker
The Log Zap Dark Prince Prince Electro Wizard
Fireball
Zap Goblin Giant The Log Dark Prince Electro Wizard
Dark Prince
Zap Firecracker Fireball Prince The Log Electro Wizard
Prince
The Log Zap Firecracker Dark Prince Electro Wizard
Goblin Giant
Zap Fireball The Log Electro Wizard
The Log
Firecracker Fireball Prince Zap Dark Prince Goblin Giant Electro Wizard
Electro Wizard
Zap Firecracker Fireball Dark Prince Prince Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Goblin Giant The Log Electro Wizard
Zap Firecracker Dark Prince Prince The Log Electro Wizard
Prince Dark Prince Electro Wizard
Prince Firecracker Dark Prince Electro Wizard
Firecracker Fireball Dark Prince Prince The Log
Fireball The Log Zap Firecracker Dark Prince Electro Wizard
Electro Wizard Zap Firecracker Fireball
Zap Fireball Goblin Giant The Log Electro Wizard
Prince
Firecracker Dark Prince Prince Electro Wizard
Electro Wizard Zap Firecracker Fireball Dark Prince Goblin Giant The Log
Zap Firecracker Fireball Electro Wizard
Prince Zap Fireball Dark Prince The Log Electro Wizard
Fireball Zap Firecracker Dark Prince Prince The Log Electro Wizard
Prince Electro Wizard
Zap Fireball Prince The Log Electro Wizard
Firecracker Fireball Dark Prince Prince Electro Wizard
Fireball Zap Firecracker Dark Prince Prince The Log Electro Wizard
Zap The Log Firecracker Fireball Dark Prince Electro Wizard
Prince Electro Wizard
Dark Prince Firecracker Fireball Prince Goblin Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince Prince Electro Wizard
Fireball Electro Wizard Zap Firecracker Prince The Log
Zap Dark Prince Prince Goblin Giant The Log Electro Wizard
Dark Prince Prince Zap Fireball Goblin Giant The Log Electro Wizard
Dark Prince Prince Goblin Giant
Firecracker Fireball Zap Goblin Giant Electro Wizard
Dark Prince Prince Fireball Goblin Giant Electro Wizard
Dark Prince Prince Goblin Giant
Zap Electro Wizard Firecracker Fireball Dark Prince Prince The Log
Goblin Giant
Dark Prince Prince
Zap Fireball Dark Prince Prince Goblin Giant The Log Electro Wizard
Dark Prince Prince Fireball Goblin Giant
Firecracker Fireball
Electro Wizard Zap Firecracker Fireball Dark Prince Prince Goblin Giant The Log
Zap Firecracker Fireball Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball Zap The Log Electro Wizard
Fireball Goblin Giant The Log
Firecracker Fireball Dark Prince Prince The Log
Fireball Zap Firecracker Dark Prince The Log
Firecracker Fireball Zap Goblin Giant
Firecracker The Log
Fireball The Log Zap Firecracker
Fireball The Log Zap Firecracker
Fireball Prince Electro Wizard
Firecracker Zap Fireball Dark Prince Prince The Log Electro Wizard
Fireball Zap Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Zap Firecracker Fireball Prince The Log
Zap Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Zap Firecracker Fireball Dark Prince Prince The Log Electro Wizard
Zap Firecracker Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Zap Fireball The Log
Zap Firecracker The Log Fireball Dark Prince
Firecracker Fireball The Log Zap Electro Wizard
Fireball Zap Prince The Log
Fireball Zap Firecracker The Log
Zap Firecracker Fireball Electro Wizard
Zap Electro Wizard Firecracker Fireball
Fireball
Zap Fireball The Log
Zap Firecracker Fireball Electro Wizard
Prince
Firecracker Fireball The Log
Zap Electro Wizard Fireball Dark Prince Prince
Fireball Zap Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Dark Prince Prince Electro Wizard
The Log Zap Firecracker Fireball
Zap Fireball
Firecracker Dark Prince Prince
Zap Firecracker Fireball The Log Electro Wizard
Firecracker Zap Fireball Electro Wizard
Zap Firecracker Fireball Dark Prince Prince Goblin Giant The Log Electro Wizard

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