My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Witch Balloon Lumberjack
Zap
Firecracker Guards Witch Balloon
Barbarian Barrel
Firecracker Guards Witch Electro Wizard Lumberjack
The Log
Firecracker Guards Witch Lumberjack
Earthquake
Firecracker Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Guards Witch Balloon Electro Wizard Lumberjack
Fireball
Firecracker Witch Balloon Electro Wizard Lumberjack
Poison
Firecracker Guards Witch Balloon Electro Wizard
Lightning
Witch Balloon Electro Wizard Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Fireball Electro Wizard Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Guards Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Balloon Electro Wizard Guards Witch Lumberjack
Firecracker
Zap Balloon Lumberjack
Fireball
Zap Electro Wizard
Guards
Zap Lumberjack
Witch
Zap Lumberjack
Balloon
Zap Lumberjack Firecracker Electro Wizard
Electro Wizard
Zap Fireball Balloon Lumberjack
Lumberjack
Balloon Zap Firecracker Guards Witch Electro Wizard

Defense Synergies 2 15

Zap
Fireball Electro Wizard Firecracker Guards Witch Lumberjack
Firecracker
Zap Guards Electro Wizard Lumberjack
Fireball
Zap Electro Wizard Lumberjack
Guards
Zap Firecracker Witch Electro Wizard Lumberjack
Witch
Zap Guards Electro Wizard Lumberjack
Balloon
Electro Wizard
Zap Firecracker Fireball Guards Witch Lumberjack
Lumberjack
Zap Firecracker Fireball Guards Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Electro Wizard
Lumberjack Zap Firecracker Witch Electro Wizard
Witch Lumberjack Electro Wizard
Witch Lumberjack Firecracker Guards Electro Wizard
Firecracker Fireball Lumberjack
Fireball Zap Firecracker Guards Electro Wizard Lumberjack
Electro Wizard Zap Firecracker Fireball Witch
Zap Fireball Electro Wizard
Witch Lumberjack
Guards Firecracker Electro Wizard Lumberjack
Guards Witch Electro Wizard Zap Firecracker Fireball Lumberjack
Zap Firecracker Fireball Witch Electro Wizard
Lumberjack Zap Fireball Guards Witch Electro Wizard
Fireball Zap Firecracker Guards Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Fireball Electro Wizard Lumberjack
Firecracker Fireball Witch Electro Wizard Lumberjack
Fireball Zap Firecracker Guards Witch Electro Wizard Lumberjack
Zap Witch Firecracker Fireball Guards Electro Wizard Lumberjack
Electro Wizard Lumberjack
Firecracker Fireball Guards Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Firecracker Lumberjack
Guards Lumberjack Zap Witch Electro Wizard
Guards Lumberjack Zap Fireball Electro Wizard
Guards Witch Lumberjack
Firecracker Fireball Zap Witch Electro Wizard
Guards Fireball Witch Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Firecracker Fireball Witch
Witch Guards
Guards Witch Lumberjack
Zap Fireball Guards Electro Wizard
Fireball Guards Witch Lumberjack
Firecracker Fireball Witch
Guards Witch Electro Wizard Zap Firecracker Fireball Lumberjack
Zap Firecracker Fireball Witch Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards
Firecracker Fireball Zap Electro Wizard
Fireball
Firecracker Fireball Guards
Fireball Zap Firecracker
Firecracker Fireball Zap Witch
Firecracker Witch
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Guards Electro Wizard Lumberjack
Firecracker Zap Fireball Electro Wizard
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Witch
Firecracker Fireball
Fireball
Zap Firecracker Fireball Electro Wizard
Zap Firecracker Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Witch
Witch
Firecracker Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Zap Firecracker
Zap Firecracker Fireball Witch Electro Wizard
Zap Electro Wizard Firecracker Fireball Guards Witch
Fireball
Zap Fireball
Zap Firecracker Fireball Electro Wizard
Firecracker Fireball
Zap Electro Wizard Fireball Guards Witch
Fireball Zap Firecracker Witch Electro Wizard
Fireball
Fireball Firecracker Electro Wizard Lumberjack
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Firecracker Fireball Guards Witch Electro Wizard
Firecracker Zap Fireball Witch Electro Wizard
Zap Firecracker Fireball Witch Electro Wizard
Fireball Firecracker

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