My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Inferno Tower Guards
Barbarian Barrel
Firecracker Inferno Tower Guards Magic Archer
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards P.E.K.K.A Magic Archer
Fireball
Firecracker Hog Rider Inferno Tower Magic Archer
Poison
Firecracker Inferno Tower Guards Magic Archer
Lightning
Inferno Tower Magic Archer
Rocket
Hog Rider Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Fireball Hog Rider Magic Archer Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Guards Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider P.E.K.K.A Guards Magic Archer
Firecracker
Zap Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider Magic Archer
Hog Rider
Zap Firecracker Fireball Guards Magic Archer
Inferno Tower
Guards
Zap Hog Rider
P.E.K.K.A
Zap Magic Archer Firecracker
Magic Archer
P.E.K.K.A Zap Fireball Hog Rider

Defense Synergies 2 10

Zap
Fireball Firecracker Inferno Tower Guards P.E.K.K.A Magic Archer
Firecracker
Zap Inferno Tower Guards P.E.K.K.A
Fireball
Zap Inferno Tower
Hog Rider
Inferno Tower
Guards Zap Firecracker Fireball
Guards
Inferno Tower Zap Firecracker Magic Archer
P.E.K.K.A
Zap Firecracker
Magic Archer
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Inferno Tower Magic Archer
Inferno Tower P.E.K.K.A Zap Firecracker
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Firecracker Guards
Firecracker Fireball P.E.K.K.A
Fireball Zap Firecracker Guards Magic Archer
Inferno Tower Zap Firecracker Fireball Magic Archer
Zap Fireball Inferno Tower P.E.K.K.A Magic Archer
Inferno Tower P.E.K.K.A
Guards Firecracker Inferno Tower
Guards Zap Firecracker Fireball Magic Archer
Inferno Tower Zap Firecracker Fireball Magic Archer
Inferno Tower P.E.K.K.A Zap Fireball Guards
Fireball Zap Firecracker Guards P.E.K.K.A Magic Archer
Inferno Tower P.E.K.K.A
Inferno Tower Zap Fireball P.E.K.K.A
Firecracker Fireball Inferno Tower P.E.K.K.A
Fireball Zap Firecracker Guards Magic Archer
Zap Firecracker Fireball Guards Magic Archer
P.E.K.K.A Inferno Tower
Firecracker Fireball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Inferno Tower P.E.K.K.A
Fireball Zap Firecracker Magic Archer
Guards P.E.K.K.A Zap Inferno Tower
Guards P.E.K.K.A Zap Fireball Inferno Tower
Inferno Tower P.E.K.K.A Guards
Firecracker Fireball Zap Magic Archer
Guards P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Firecracker Fireball Inferno Tower Magic Archer
Inferno Tower P.E.K.K.A Guards
P.E.K.K.A Inferno Tower Guards
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Fireball Inferno Tower Guards
Firecracker Fireball Magic Archer
Inferno Tower Guards Zap Firecracker Fireball P.E.K.K.A Magic Archer
Zap Firecracker Fireball Inferno Tower P.E.K.K.A Magic Archer
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Guards
Firecracker Fireball Zap Magic Archer
Fireball Magic Archer
Firecracker Fireball Guards
Fireball Zap Firecracker Magic Archer
Firecracker Fireball Zap Magic Archer
Firecracker Magic Archer
Fireball Zap Firecracker Magic Archer
Fireball Zap Firecracker
Fireball Guards
Firecracker Zap Fireball Magic Archer
Fireball Zap Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball
Fireball
Zap Firecracker Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Firecracker Fireball Magic Archer
Firecracker Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Firecracker Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Firecracker Fireball Guards
Fireball
Zap Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
P.E.K.K.A
Firecracker Fireball Magic Archer
Zap Fireball Guards Magic Archer
Fireball Zap Firecracker Magic Archer
Fireball
Fireball Firecracker Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball Guards Magic Archer
Firecracker Zap Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
P.E.K.K.A
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: