My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Royal Ghost Electro Wizard Lumberjack
The Log
Firecracker Hog Rider Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider P.E.K.K.A Royal Ghost Electro Wizard Lumberjack
Fireball
Firecracker Hog Rider Electro Wizard Lumberjack
Poison
Firecracker Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Royal Ghost Fireball Hog Rider Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Royal Ghost Fireball

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider P.E.K.K.A Electro Wizard Royal Ghost Lumberjack
Firecracker
Zap Hog Rider P.E.K.K.A Lumberjack
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Zap Firecracker Fireball Electro Wizard Lumberjack
P.E.K.K.A
Zap Electro Wizard Firecracker Lumberjack
Royal Ghost
Zap Electro Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider Royal Ghost Lumberjack
Lumberjack
Zap Firecracker Hog Rider P.E.K.K.A Royal Ghost Electro Wizard

Defense Synergies 2 12

Zap
Fireball Electro Wizard Firecracker P.E.K.K.A Royal Ghost Lumberjack
Firecracker
Zap P.E.K.K.A Electro Wizard Lumberjack
Fireball
Zap Electro Wizard Lumberjack
Hog Rider
P.E.K.K.A
Zap Firecracker Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Firecracker Fireball P.E.K.K.A Royal Ghost Lumberjack
Lumberjack
Zap Firecracker Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Electro Wizard
P.E.K.K.A Lumberjack Zap Firecracker Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Lumberjack Firecracker Electro Wizard
Firecracker Fireball P.E.K.K.A Lumberjack
Fireball Zap Firecracker Royal Ghost Electro Wizard Lumberjack
Electro Wizard Zap Firecracker Fireball
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Lumberjack
Firecracker Royal Ghost Electro Wizard Lumberjack
Electro Wizard Zap Firecracker Fireball Royal Ghost Lumberjack
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A Lumberjack Zap Fireball Electro Wizard
Fireball Zap Firecracker P.E.K.K.A Royal Ghost Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Zap Fireball P.E.K.K.A Electro Wizard Lumberjack
Firecracker Fireball P.E.K.K.A Electro Wizard Lumberjack
Fireball Zap Firecracker Royal Ghost Electro Wizard Lumberjack
Zap Firecracker Fireball Royal Ghost Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Royal Ghost Firecracker Fireball P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Zap Firecracker Royal Ghost Lumberjack
P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Lumberjack Zap Fireball Electro Wizard
P.E.K.K.A Lumberjack
Firecracker Fireball Zap Electro Wizard
P.E.K.K.A Fireball Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Firecracker Fireball
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Lumberjack
Firecracker Fireball
Electro Wizard Zap Firecracker Fireball P.E.K.K.A Lumberjack
Zap Firecracker Fireball P.E.K.K.A Royal Ghost Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Ghost
Firecracker Fireball Zap Royal Ghost Electro Wizard
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Electro Wizard Lumberjack
Firecracker Zap Fireball Electro Wizard
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Firecracker Fireball Electro Wizard
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball Zap Royal Ghost Electro Wizard
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball Electro Wizard
Zap Electro Wizard Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball
Zap Electro Wizard Fireball
Fireball Zap Firecracker Electro Wizard
Fireball
Fireball Firecracker Electro Wizard Lumberjack
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball Electro Wizard
Firecracker Zap Fireball Electro Wizard
Zap Firecracker Fireball Royal Ghost Electro Wizard
P.E.K.K.A
Fireball Firecracker

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