My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Prince
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch Prince
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Hog Rider Witch Prince
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Witch Prince
Fireball
Firecracker Hog Rider Witch
Poison
Firecracker Witch
Lightning
Mini P.E.K.K.A Witch Prince
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Fireball Mini P.E.K.K.A Hog Rider Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Fireball Mini P.E.K.K.A

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider Giant Prince Mini P.E.K.K.A Witch
Firecracker
Zap Hog Rider Mini P.E.K.K.A Giant Prince
Fireball
Zap Hog Rider Giant
Mini P.E.K.K.A
Giant Zap Firecracker Hog Rider
Hog Rider
Zap Firecracker Fireball Mini P.E.K.K.A Giant Witch Prince
Giant
Zap Mini P.E.K.K.A Prince Firecracker Fireball Hog Rider Witch
Witch
Zap Hog Rider Giant Prince
Prince
Zap Giant Firecracker Hog Rider Witch

Defense Synergies 2 8

Zap
Fireball Mini P.E.K.K.A Firecracker Witch Prince
Firecracker
Zap Mini P.E.K.K.A Prince
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Fireball Witch
Hog Rider
Giant
Witch
Zap Mini P.E.K.K.A Prince
Prince
Zap Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
Mini P.E.K.K.A Zap Firecracker Witch Prince
Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Witch Prince Firecracker
Firecracker Fireball Mini P.E.K.K.A Prince
Fireball Zap Firecracker
Zap Firecracker Fireball Witch
Zap Fireball
Mini P.E.K.K.A Witch Prince
Firecracker Mini P.E.K.K.A Prince
Witch Zap Firecracker Fireball
Zap Firecracker Fireball Witch
Mini P.E.K.K.A Prince Zap Fireball Witch
Fireball Zap Firecracker Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince
Zap Fireball Mini P.E.K.K.A Prince
Firecracker Fireball Mini P.E.K.K.A Witch Prince
Fireball Zap Firecracker Witch Prince
Zap Witch Firecracker Fireball
Mini P.E.K.K.A Prince
Firecracker Fireball Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch Prince
Fireball Zap Firecracker Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Zap Fireball
Mini P.E.K.K.A Witch Prince
Firecracker Fireball Zap Witch
Mini P.E.K.K.A Prince Fireball Witch
Mini P.E.K.K.A Prince
Zap Firecracker Fireball Mini P.E.K.K.A Witch Prince
Witch
Mini P.E.K.K.A Witch Prince
Zap Fireball Prince
Mini P.E.K.K.A Prince Fireball Witch
Firecracker Fireball Witch
Witch Zap Firecracker Fireball Mini P.E.K.K.A Prince
Zap Firecracker Fireball Mini P.E.K.K.A Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball Prince
Fireball Zap Firecracker
Firecracker Fireball Zap Witch
Firecracker Witch
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Mini P.E.K.K.A Prince
Firecracker Zap Fireball Prince
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball Prince
Zap Firecracker Fireball Witch
Firecracker Fireball
Fireball
Mini P.E.K.K.A
Zap Firecracker Fireball Mini P.E.K.K.A Prince
Zap Firecracker Fireball Witch
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Firecracker Fireball Witch
Witch
Firecracker Fireball Zap Witch
Fireball Zap Witch Prince
Fireball Zap Firecracker
Zap Firecracker Fireball Witch
Zap Firecracker Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Firecracker Fireball
Prince
Firecracker Fireball
Zap Fireball Witch Prince
Fireball Zap Firecracker Witch
Fireball
Fireball Firecracker Mini P.E.K.K.A Prince
Zap Firecracker Fireball
Zap Fireball
Firecracker Prince
Zap Firecracker Fireball Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch Prince
Prince
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: