My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Prince
Fireball
Firecracker Wizard
Poison
Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Fireball Mini P.E.K.K.A Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Firecracker Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Mirror Prince Mini P.E.K.K.A Mega Knight
Firecracker
Zap Mini P.E.K.K.A Mirror Prince Mega Knight
Fireball
Zap Mirror Mega Knight
Mini P.E.K.K.A
Zap Firecracker Wizard Mirror Mega Knight
Wizard
Mini P.E.K.K.A Prince Mega Knight
Mirror
Zap Fireball Firecracker Mini P.E.K.K.A
Prince
Zap Mega Knight Firecracker Wizard
Mega Knight
Prince Zap Firecracker Fireball Mini P.E.K.K.A Wizard

Defense Synergies 5 13

Zap
Fireball Mini P.E.K.K.A Mirror Mega Knight Firecracker Prince
Firecracker
Zap Mini P.E.K.K.A Mirror Prince Mega Knight
Fireball
Zap Mirror Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Firecracker Fireball Wizard Mirror
Wizard
Mini P.E.K.K.A Prince Mega Knight
Mirror
Zap Fireball Firecracker Mini P.E.K.K.A Mega Knight
Prince
Zap Firecracker Wizard
Mega Knight
Zap Firecracker Fireball Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Wizard
Mini P.E.K.K.A Zap Firecracker Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A Prince Firecracker Mega Knight
Firecracker Fireball Mini P.E.K.K.A Prince Mega Knight
Fireball Zap Firecracker Mega Knight
Zap Firecracker Fireball Wizard
Zap Fireball Mega Knight
Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Prince Mega Knight
Zap Firecracker Fireball Wizard Mega Knight
Zap Firecracker Fireball Wizard
Mini P.E.K.K.A Prince Mega Knight Zap Fireball Wizard
Fireball Wizard Mega Knight Zap Firecracker Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight
Zap Fireball Mini P.E.K.K.A Prince Mega Knight
Wizard Mega Knight Firecracker Fireball Mini P.E.K.K.A Prince
Fireball Mega Knight Zap Firecracker Wizard Prince
Zap Wizard Firecracker Fireball Mega Knight
Mini P.E.K.K.A Prince
Wizard Mega Knight Firecracker Fireball Mini P.E.K.K.A Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Fireball Prince
Fireball Zap Firecracker Mini P.E.K.K.A Wizard Prince Mega Knight
Mega Knight Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight Zap Fireball
Mini P.E.K.K.A Prince Mega Knight
Firecracker Fireball Wizard Zap
Mini P.E.K.K.A Prince Fireball
Mini P.E.K.K.A Mega Knight Prince
Zap Mega Knight Firecracker Fireball Mini P.E.K.K.A Prince
Mega Knight Mini P.E.K.K.A Prince
Mega Knight Zap Fireball Prince
Mini P.E.K.K.A Prince Mega Knight Fireball Wizard
Wizard Firecracker Fireball Mega Knight
Zap Firecracker Fireball Mini P.E.K.K.A Prince
Mega Knight Zap Firecracker Fireball Mini P.E.K.K.A Wizard
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball Prince
Fireball Wizard Zap Firecracker Mega Knight
Firecracker Fireball Wizard Zap
Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball Mini P.E.K.K.A Prince
Firecracker Zap Fireball Wizard Prince
Fireball Zap Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball Prince
Zap Firecracker Fireball Wizard
Firecracker Fireball Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Zap Firecracker Fireball Mini P.E.K.K.A Wizard Prince Mega Knight
Zap Firecracker Fireball Wizard Mega Knight
Fireball Prince Mega Knight
Fireball Wizard
Prince
Zap Fireball
Zap Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Zap Wizard
Fireball Zap Wizard Prince Mega Knight
Fireball Zap Firecracker
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard Mega Knight
Zap Firecracker Fireball
Prince Mega Knight
Firecracker Fireball Wizard
Zap Fireball Prince
Fireball Zap Firecracker Wizard
Fireball
Fireball Firecracker Mini P.E.K.K.A Wizard Prince Mega Knight
Zap Firecracker Fireball Wizard
Zap Fireball
Firecracker Prince Mega Knight
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Prince Mega Knight
Prince
Fireball Firecracker Wizard Mega Knight

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