My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Electro Wizard Magic Archer
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Valkyrie Goblin Barrel Electro Wizard Magic Archer
Fireball
Firecracker Goblin Barrel Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Valkyrie Electro Wizard Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Goblin Barrel Fireball Valkyrie Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Goblin Barrel Fireball

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Electro Wizard Valkyrie Magic Archer Mega Knight
Firecracker
Zap Valkyrie Goblin Barrel Mega Knight
Fireball
Zap Electro Wizard Magic Archer Mega Knight
Valkyrie
Goblin Barrel Zap Firecracker Electro Wizard Magic Archer
Goblin Barrel
Valkyrie Firecracker Mega Knight
Electro Wizard
Zap Fireball Valkyrie Magic Archer Mega Knight
Magic Archer
Zap Fireball Valkyrie Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Fireball Goblin Barrel Electro Wizard Magic Archer

Defense Synergies 4 13

Zap
Fireball Electro Wizard Mega Knight Firecracker Valkyrie Magic Archer
Firecracker
Valkyrie Zap Electro Wizard Mega Knight
Fireball
Zap Valkyrie Electro Wizard Mega Knight
Valkyrie
Firecracker Zap Fireball Electro Wizard Magic Archer
Goblin Barrel
Electro Wizard
Zap Firecracker Fireball Valkyrie Magic Archer Mega Knight
Magic Archer
Zap Valkyrie Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Fireball Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Valkyrie Electro Wizard Magic Archer
Zap Firecracker Valkyrie Electro Wizard Mega Knight
Mega Knight Valkyrie Electro Wizard
Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Fireball Valkyrie Mega Knight
Fireball Zap Firecracker Valkyrie Electro Wizard Magic Archer Mega Knight
Electro Wizard Zap Firecracker Fireball Magic Archer
Zap Fireball Valkyrie Electro Wizard Magic Archer Mega Knight
Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Zap Firecracker Fireball Magic Archer Mega Knight
Zap Firecracker Fireball Electro Wizard Magic Archer
Mega Knight Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Zap Firecracker Electro Wizard Magic Archer
Electro Wizard Mega Knight
Zap Fireball Electro Wizard Mega Knight
Mega Knight Firecracker Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Zap Firecracker Electro Wizard Magic Archer
Zap Valkyrie Firecracker Fireball Electro Wizard Magic Archer Mega Knight
Electro Wizard
Valkyrie Mega Knight Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Firecracker Valkyrie Magic Archer Mega Knight
Mega Knight Zap Valkyrie Electro Wizard
Valkyrie Mega Knight Zap Fireball Electro Wizard
Valkyrie Mega Knight
Firecracker Fireball Zap Electro Wizard Magic Archer
Fireball Valkyrie Electro Wizard
Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Firecracker Fireball Valkyrie Magic Archer
Mega Knight Valkyrie
Mega Knight Zap Fireball Valkyrie Electro Wizard
Mega Knight Fireball Valkyrie
Firecracker Fireball Valkyrie Magic Archer Mega Knight
Electro Wizard Zap Firecracker Fireball Valkyrie Magic Archer
Valkyrie Mega Knight Zap Firecracker Fireball Electro Wizard Magic Archer
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Valkyrie
Firecracker Fireball Zap Electro Wizard Magic Archer
Fireball Magic Archer
Firecracker Fireball Valkyrie
Fireball Zap Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Fireball Zap Magic Archer
Firecracker Magic Archer
Fireball Zap Firecracker Magic Archer
Fireball Zap Firecracker
Fireball Electro Wizard
Firecracker Zap Fireball Valkyrie Electro Wizard Magic Archer
Fireball Zap Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball Mega Knight
Fireball
Zap Firecracker Fireball Electro Wizard Magic Archer Mega Knight
Zap Firecracker Fireball Valkyrie Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Zap Fireball
Zap Firecracker Fireball Valkyrie Magic Archer Mega Knight
Firecracker Fireball Zap Electro Wizard Magic Archer
Fireball Zap Magic Archer Mega Knight
Fireball Zap Firecracker Magic Archer
Zap Firecracker Fireball Electro Wizard Magic Archer
Zap Electro Wizard Firecracker Fireball
Fireball
Zap Fireball Magic Archer Mega Knight
Zap Firecracker Fireball Electro Wizard Magic Archer
Mega Knight
Firecracker Fireball Magic Archer
Zap Electro Wizard Fireball Magic Archer
Fireball Zap Firecracker Electro Wizard Magic Archer
Fireball
Fireball Firecracker Valkyrie Electro Wizard Magic Archer Mega Knight
Zap Firecracker Fireball Magic Archer
Zap Fireball
Firecracker Mega Knight
Zap Firecracker Fireball Electro Wizard Magic Archer
Firecracker Zap Fireball Electro Wizard Magic Archer
Zap Firecracker Fireball Electro Wizard Magic Archer Mega Knight
Fireball Firecracker Mega Knight

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