My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Wizard Skeleton Army Witch
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Firecracker Wizard Skeleton Army Witch
Poison
Firecracker Wizard Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Skeleton Army Fireball Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Firecracker Skeleton Army

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball P.E.K.K.A Witch
Firecracker
Zap P.E.K.K.A
Fireball
Zap
Wizard
Rage P.E.K.K.A
Rage
Witch Wizard
Skeleton Army
Witch
Rage Zap P.E.K.K.A
P.E.K.K.A
Zap Firecracker Wizard Witch

Defense Synergies 1 8

Zap
Fireball Firecracker Skeleton Army Witch P.E.K.K.A
Firecracker
Zap Skeleton Army P.E.K.K.A
Fireball
Zap
Wizard
Skeleton Army P.E.K.K.A
Rage
Skeleton Army
Zap Firecracker Wizard
Witch
Zap
P.E.K.K.A
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Wizard
Skeleton Army P.E.K.K.A Zap Firecracker Witch
Skeleton Army Witch P.E.K.K.A
Skeleton Army Witch P.E.K.K.A Firecracker
Firecracker Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Zap Firecracker
Zap Firecracker Fireball Wizard Witch
Zap Fireball P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Skeleton Army Firecracker
Skeleton Army Witch Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard Witch
Skeleton Army P.E.K.K.A Zap Fireball Wizard Witch
Fireball Wizard Skeleton Army Zap Firecracker Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap Fireball P.E.K.K.A
Wizard Firecracker Fireball Skeleton Army Witch P.E.K.K.A
Fireball Zap Firecracker Wizard Skeleton Army Witch
Zap Wizard Witch Firecracker Fireball
P.E.K.K.A
Wizard Skeleton Army Firecracker Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Witch P.E.K.K.A
Fireball Zap Firecracker Wizard
Skeleton Army P.E.K.K.A Zap Witch
Skeleton Army P.E.K.K.A Zap Fireball
P.E.K.K.A Skeleton Army Witch
Firecracker Fireball Wizard Zap Witch
Skeleton Army P.E.K.K.A Fireball Witch
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Firecracker Fireball Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Zap Fireball
Skeleton Army P.E.K.K.A Fireball Wizard Witch
Wizard Firecracker Fireball Skeleton Army Witch
Skeleton Army Witch Zap Firecracker Fireball P.E.K.K.A
Zap Firecracker Fireball Wizard Witch P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Wizard Zap Firecracker
Firecracker Fireball Wizard Zap Witch
Firecracker Wizard Witch
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball
Firecracker Zap Fireball Wizard
Fireball Zap Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard
Fireball
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Firecracker Fireball Wizard Witch
Witch
Firecracker Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap Firecracker
Zap Firecracker Fireball Wizard Witch
Zap Firecracker Fireball Wizard Witch
Fireball
Zap Fireball Wizard
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard
Zap Fireball Skeleton Army Witch
Fireball Zap Firecracker Wizard Witch
Fireball
Fireball Firecracker Wizard
Zap Firecracker Fireball Wizard
Zap Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch
P.E.K.K.A
Fireball Firecracker Wizard

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