My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Electro Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Flying Machine Goblin Curse Electro Dragon
Zap
Firecracker Flying Machine Goblin Curse
Barbarian Barrel
Firecracker Goblin Curse
The Log
Firecracker Goblin Curse
Earthquake
Firecracker
Arrows
Firecracker Flying Machine Goblin Curse
Royal Delivery
Firecracker Flying Machine Electro Dragon
Fireball
Firecracker Flying Machine Electro Dragon
Poison
Firecracker Flying Machine Goblin Curse Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Rage Firecracker Tornado Flying Machine Golden Knight Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Goblin Curse Rage Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Curse Tornado Flying Machine Electro Dragon
Firecracker
Zap Flying Machine Tornado
Flying Machine
Zap Firecracker Electro Dragon Golden Knight
Goblin Curse
Zap
Rage
Electro Dragon Golden Knight
Tornado
Zap Firecracker Electro Dragon
Electro Dragon
Zap Flying Machine Rage Tornado
Golden Knight
Flying Machine Rage

Defense Synergies 0 12

Zap
Firecracker Flying Machine Tornado Electro Dragon Golden Knight
Firecracker
Zap Flying Machine Tornado Electro Dragon Golden Knight
Flying Machine
Zap Firecracker Electro Dragon Golden Knight
Goblin Curse
Rage
Tornado
Zap Firecracker Electro Dragon
Electro Dragon
Zap Firecracker Flying Machine Tornado
Golden Knight
Zap Firecracker Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Flying Machine Electro Dragon Golden Knight
Zap Firecracker Flying Machine Goblin Curse Electro Dragon
Tornado Goblin Curse Electro Dragon
Firecracker Goblin Curse Electro Dragon
Firecracker Tornado
Tornado Zap Firecracker Flying Machine Electro Dragon
Tornado Zap Firecracker Flying Machine Goblin Curse Electro Dragon
Zap Flying Machine Electro Dragon Golden Knight
Goblin Curse Tornado
Tornado Firecracker
Goblin Curse Zap Firecracker Flying Machine Tornado Electro Dragon
Zap Firecracker Flying Machine Goblin Curse Tornado Electro Dragon
Zap Flying Machine Goblin Curse Electro Dragon
Zap Firecracker Goblin Curse Tornado Electro Dragon Golden Knight
Goblin Curse
Tornado Zap Goblin Curse
Firecracker Tornado Electro Dragon
Zap Firecracker Flying Machine Tornado Electro Dragon Golden Knight
Zap Tornado Firecracker Flying Machine Goblin Curse Electro Dragon
Goblin Curse Tornado
Firecracker Flying Machine Goblin Curse Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Firecracker Flying Machine Electro Dragon
Zap Electro Dragon Golden Knight
Zap Tornado
Goblin Curse
Firecracker Zap Flying Machine Goblin Curse Tornado Electro Dragon
Flying Machine
Goblin Curse
Zap Electro Dragon Firecracker Flying Machine Tornado
Goblin Curse
Flying Machine Electro Dragon Golden Knight
Zap Tornado
Goblin Curse Golden Knight
Firecracker Flying Machine Goblin Curse Electro Dragon
Electro Dragon Zap Firecracker Flying Machine Tornado Golden Knight
Zap Firecracker Flying Machine Goblin Curse Electro Dragon Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Electro Dragon Golden Knight
Firecracker Zap Flying Machine Goblin Curse Tornado Electro Dragon Golden Knight
Flying Machine Electro Dragon
Firecracker Flying Machine
Zap Firecracker Goblin Curse
Firecracker Zap Flying Machine Goblin Curse Tornado Electro Dragon
Firecracker Flying Machine Tornado
Zap Firecracker Flying Machine Goblin Curse Tornado Electro Dragon
Zap Firecracker Flying Machine Tornado Electro Dragon Golden Knight
Tornado Electro Dragon
Firecracker Zap Flying Machine Tornado Electro Dragon Golden Knight
Zap Firecracker Flying Machine Goblin Curse Tornado Electro Dragon
Flying Machine Firecracker Golden Knight
Firecracker Flying Machine Electro Dragon
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine Electro Dragon Golden Knight
Firecracker Flying Machine Electro Dragon
Tornado
Zap Firecracker Flying Machine Electro Dragon
Zap Firecracker Flying Machine Goblin Curse Tornado Electro Dragon Golden Knight
Tornado
Tornado
Zap Flying Machine Electro Dragon
Zap Firecracker Goblin Curse Tornado Electro Dragon
Firecracker Zap Flying Machine Tornado Electro Dragon Golden Knight
Zap Flying Machine Tornado Electro Dragon Golden Knight
Zap Firecracker Goblin Curse Tornado Golden Knight
Zap Firecracker Flying Machine Goblin Curse Tornado Electro Dragon
Zap Electro Dragon Firecracker Flying Machine
Zap Electro Dragon
Zap Firecracker Electro Dragon
Firecracker Goblin Curse
Zap Flying Machine Electro Dragon
Zap Firecracker Flying Machine Goblin Curse Tornado Electro Dragon
Firecracker Flying Machine Electro Dragon
Zap Firecracker Flying Machine Electro Dragon
Zap Tornado
Firecracker Flying Machine Electro Dragon
Zap Electro Dragon Firecracker Flying Machine Tornado Golden Knight
Firecracker Zap Flying Machine Tornado Electro Dragon
Electro Dragon Zap Firecracker Flying Machine Tornado Golden Knight
Firecracker Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: