My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Executioner Giant Skeleton Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Giant Skeleton
Giant Snowball
Guards
Zap
Firecracker Guards Prince
Barbarian Barrel
Firecracker Guards Executioner Giant Skeleton
The Log
Firecracker Guards Prince Giant Skeleton
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Prince Executioner Giant Skeleton
Fireball
Firecracker Executioner
Poison
Firecracker Guards Executioner
Lightning
Prince Executioner Monk
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Prince Executioner Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Tornado Prince Executioner Monk Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Guards Tornado

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Prince Guards Executioner Giant Skeleton
Firecracker
Zap Tornado Prince Giant Skeleton Monk
Guards
Zap
Tornado
Zap Executioner Firecracker Giant Skeleton
Prince
Zap Firecracker
Executioner
Tornado Zap
Giant Skeleton
Zap Firecracker Tornado
Monk
Firecracker

Defense Synergies 1 17

Zap
Firecracker Guards Tornado Prince Executioner Giant Skeleton
Firecracker
Zap Guards Tornado Prince Giant Skeleton
Guards
Zap Firecracker Prince Executioner Giant Skeleton
Tornado
Executioner Zap Firecracker Prince Giant Skeleton
Prince
Zap Firecracker Guards Tornado Executioner
Executioner
Tornado Zap Guards Prince Giant Skeleton
Giant Skeleton
Zap Firecracker Guards Tornado Executioner
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner
Zap Firecracker Prince Executioner Monk
Tornado Prince Executioner Giant Skeleton
Prince Firecracker Guards Monk
Firecracker Tornado Prince Giant Skeleton Monk
Tornado Zap Firecracker Guards Executioner
Tornado Zap Firecracker Executioner
Zap Giant Skeleton Monk
Tornado Prince
Guards Tornado Firecracker Prince Giant Skeleton
Guards Executioner Zap Firecracker Tornado Giant Skeleton
Executioner Zap Firecracker Tornado
Prince Zap Guards Giant Skeleton
Executioner Zap Firecracker Guards Tornado Prince
Prince
Tornado Monk Zap Prince
Firecracker Tornado Prince Executioner
Zap Firecracker Guards Tornado Prince Executioner
Zap Tornado Executioner Firecracker Guards Giant Skeleton
Tornado Prince
Firecracker Guards Prince Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Prince Giant Skeleton
Zap Firecracker Prince Executioner Monk
Guards Giant Skeleton Zap Prince
Guards Prince Giant Skeleton Zap Tornado Monk
Giant Skeleton Guards Prince Executioner
Firecracker Executioner Zap Tornado Monk
Guards Prince Giant Skeleton
Giant Skeleton Prince
Zap Giant Skeleton Firecracker Tornado Prince Monk
Guards
Guards Prince Giant Skeleton
Monk Zap Guards Tornado Prince Giant Skeleton
Prince Giant Skeleton Guards Executioner
Firecracker Executioner
Guards Zap Firecracker Tornado Prince Executioner Giant Skeleton Monk
Executioner Zap Firecracker Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Giant Skeleton Monk
Firecracker Monk Zap Tornado Executioner
Giant Skeleton
Firecracker Guards Prince Giant Skeleton
Executioner Zap Firecracker
Firecracker Executioner Zap Tornado Monk
Firecracker Tornado Executioner
Zap Firecracker Tornado Executioner
Monk Zap Firecracker Tornado
Guards Tornado Prince
Firecracker Monk Zap Tornado Prince
Monk Zap Firecracker Tornado Executioner
Firecracker Executioner
Firecracker Monk
Zap Firecracker Prince
Zap Firecracker Executioner
Firecracker Executioner
Monk Tornado
Zap Firecracker Prince Executioner Monk
Zap Firecracker Tornado Monk
Prince Giant Skeleton Monk
Tornado
Tornado Prince Monk
Zap Monk
Zap Firecracker Tornado Executioner
Firecracker Zap Tornado Executioner Monk
Zap Tornado Prince Monk
Zap Firecracker Tornado
Zap Firecracker Tornado Executioner
Zap Firecracker Guards
Zap
Zap Firecracker Monk
Prince Giant Skeleton
Firecracker Monk
Zap Guards Prince
Zap Firecracker Tornado Executioner Monk
Firecracker Prince Executioner
Zap Firecracker Executioner
Monk Zap Tornado Giant Skeleton
Firecracker Prince Executioner
Zap Firecracker Guards Tornado Giant Skeleton
Firecracker Zap Tornado Executioner
Zap Firecracker Tornado Prince Executioner Giant Skeleton Monk
Prince
Firecracker Monk

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