My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Goblin Giant Sparky
Barbarian Barrel
Firecracker Heal Spirit Valkyrie Skeleton Army Sparky
The Log
Firecracker Heal Spirit Skeleton Army Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Heal Spirit Skeleton Army
Royal Delivery
Firecracker Heal Spirit Valkyrie Skeleton Army Sparky
Fireball
Firecracker Skeleton Army Sparky
Poison
Firecracker Skeleton Army Sparky
Lightning
Valkyrie Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Rage Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Rage Firecracker Skeleton Army Valkyrie Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Zap Rage Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Giant Sparky Heal Spirit Valkyrie
Firecracker
Zap Valkyrie Goblin Giant Sparky
Heal Spirit
Zap Valkyrie Goblin Giant Sparky
Valkyrie
Zap Firecracker Heal Spirit Sparky
Rage
Sparky Goblin Giant
Skeleton Army
Sparky
Goblin Giant
Zap Sparky Firecracker Heal Spirit Rage
Sparky
Zap Rage Goblin Giant Firecracker Heal Spirit Valkyrie Skeleton Army

Defense Synergies 2 8

Zap
Goblin Giant Firecracker Valkyrie Skeleton Army Sparky
Firecracker
Valkyrie Zap Skeleton Army
Heal Spirit
Valkyrie
Firecracker Zap Sparky
Rage
Skeleton Army
Zap Firecracker Sparky
Goblin Giant
Zap Sparky
Sparky
Zap Valkyrie Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Goblin Giant Sparky
Skeleton Army Sparky Zap Firecracker Valkyrie
Skeleton Army Sparky Valkyrie
Skeleton Army Sparky Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army Sparky
Skeleton Army Zap Firecracker Valkyrie
Zap Firecracker
Zap Valkyrie Goblin Giant Sparky
Sparky Skeleton Army
Skeleton Army Firecracker Valkyrie Sparky
Valkyrie Skeleton Army Zap Firecracker Goblin Giant
Zap Firecracker
Skeleton Army Sparky Zap Valkyrie
Valkyrie Skeleton Army Sparky Zap Firecracker
Skeleton Army Sparky
Skeleton Army Zap Sparky
Sparky Firecracker Valkyrie Skeleton Army
Zap Firecracker Valkyrie Skeleton Army
Zap Valkyrie Firecracker
Sparky
Valkyrie Skeleton Army Firecracker Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Sparky
Zap Firecracker Valkyrie
Skeleton Army Zap Valkyrie Goblin Giant Sparky
Valkyrie Skeleton Army Zap Goblin Giant Sparky
Valkyrie Skeleton Army Goblin Giant Sparky
Firecracker Zap Goblin Giant
Skeleton Army Sparky Valkyrie Goblin Giant
Valkyrie Skeleton Army Goblin Giant Sparky
Zap Firecracker Valkyrie Skeleton Army Sparky
Skeleton Army Goblin Giant Sparky
Valkyrie Sparky
Skeleton Army Zap Valkyrie Goblin Giant
Skeleton Army Valkyrie Goblin Giant Sparky
Firecracker Valkyrie Skeleton Army Sparky
Skeleton Army Sparky Zap Firecracker Valkyrie Goblin Giant
Valkyrie Zap Firecracker Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Sparky
Firecracker Zap
Goblin Giant Sparky
Firecracker Valkyrie Sparky
Zap Firecracker Valkyrie Sparky
Firecracker Zap Goblin Giant
Firecracker Sparky
Zap Firecracker
Zap Firecracker
Sparky
Firecracker Zap Valkyrie Sparky
Zap Firecracker
Firecracker Sparky
Firecracker
Zap Firecracker Sparky
Zap Firecracker Sparky
Firecracker Sparky
Sparky
Sparky
Zap Firecracker Sparky
Zap Firecracker Valkyrie
Sparky
Sparky
Zap
Zap Firecracker Valkyrie Sparky
Firecracker Zap Sparky
Zap Sparky
Zap Firecracker Sparky
Zap Firecracker Sparky
Zap Firecracker
Sparky
Zap Sparky
Zap Firecracker Sparky
Sparky
Firecracker Sparky
Zap Skeleton Army
Zap Firecracker
Firecracker Valkyrie Sparky
Zap Firecracker
Zap Sparky
Firecracker Sparky
Zap Firecracker Sparky
Firecracker Zap
Zap Firecracker Goblin Giant Sparky

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