My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch Bandit
Barbarian Barrel
Firecracker Witch Bandit
The Log
Firecracker Hog Rider Witch Bandit
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Hog Rider Witch Bandit
Fireball
Firecracker Hog Rider Witch Bandit
Poison
Firecracker Witch
Lightning
Witch Bandit
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Rage Firecracker Bandit Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Barbarian Barrel Rage Firecracker

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Barbarian Barrel Witch Bandit Mega Knight
Firecracker
Zap Hog Rider Barbarian Barrel Bandit Mega Knight
Hog Rider
Zap Firecracker Rage Barbarian Barrel Witch Bandit Mega Knight
Barbarian Barrel
Zap Firecracker Hog Rider Bandit Mega Knight
Rage
Hog Rider Witch
Witch
Rage Zap Hog Rider Bandit Mega Knight
Bandit
Zap Firecracker Hog Rider Barbarian Barrel Witch Mega Knight
Mega Knight
Zap Firecracker Hog Rider Barbarian Barrel Witch Bandit

Defense Synergies 1 13

Zap
Mega Knight Firecracker Barbarian Barrel Witch Bandit
Firecracker
Zap Barbarian Barrel Bandit Mega Knight
Hog Rider
Barbarian Barrel
Zap Firecracker Witch Bandit Mega Knight
Rage
Witch
Zap Barbarian Barrel Bandit Mega Knight
Bandit
Zap Firecracker Barbarian Barrel Witch Mega Knight
Mega Knight
Zap Firecracker Barbarian Barrel Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Barbarian Barrel
Zap Firecracker Witch Bandit Mega Knight
Witch Mega Knight Bandit
Witch Firecracker Bandit Mega Knight
Firecracker Barbarian Barrel Mega Knight
Barbarian Barrel Zap Firecracker Bandit Mega Knight
Zap Firecracker Witch
Zap Barbarian Barrel Bandit Mega Knight
Witch
Firecracker Barbarian Barrel Bandit Mega Knight
Witch Zap Firecracker Barbarian Barrel Bandit Mega Knight
Zap Firecracker Witch
Mega Knight Zap Witch Bandit
Mega Knight Zap Firecracker Barbarian Barrel Witch
Bandit Mega Knight
Zap Bandit Mega Knight
Mega Knight Firecracker Witch
Mega Knight Zap Firecracker Barbarian Barrel Witch Bandit
Zap Barbarian Barrel Witch Firecracker Bandit Mega Knight
Mega Knight Firecracker Barbarian Barrel Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Barbarian Barrel Witch Bandit
Bandit Zap Firecracker Barbarian Barrel Mega Knight
Bandit Mega Knight Zap Witch
Mega Knight Zap Barbarian Barrel Bandit
Witch Bandit Mega Knight
Firecracker Zap Witch
Witch Bandit
Mega Knight
Zap Mega Knight Firecracker Barbarian Barrel Witch Bandit
Witch
Mega Knight Witch
Mega Knight Zap
Mega Knight Witch Bandit
Firecracker Witch Mega Knight
Witch Zap Firecracker Barbarian Barrel
Mega Knight Zap Firecracker Barbarian Barrel Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Bandit
Firecracker Zap Barbarian Barrel Bandit
Barbarian Barrel Bandit
Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel Mega Knight
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker Barbarian Barrel
Zap Firecracker Bandit
Firecracker Zap Barbarian Barrel Bandit
Zap Firecracker
Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel Bandit
Zap Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel Witch Bandit
Firecracker Barbarian Barrel Bandit Mega Knight
Barbarian Barrel
Zap Firecracker Barbarian Barrel Bandit Mega Knight
Zap Firecracker Barbarian Barrel Witch Mega Knight
Mega Knight
Zap Barbarian Barrel
Zap Firecracker Barbarian Barrel Witch Mega Knight
Witch
Firecracker Zap Barbarian Barrel Witch Bandit
Zap Witch Bandit Mega Knight
Zap Firecracker Barbarian Barrel Bandit
Zap Firecracker Witch
Zap Firecracker Witch
Zap Bandit Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Barbarian Barrel Witch Bandit
Zap Firecracker Witch
Barbarian Barrel
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Barbarian Barrel Witch Bandit Mega Knight
Firecracker Mega Knight

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