My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Inferno Dragon
Giant Snowball
Hog Rider Guards Inferno Dragon
Zap
Firecracker Guards Inferno Dragon
Barbarian Barrel
Firecracker Guards
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards Bowler Inferno Dragon
Fireball
Firecracker Hog Rider Bowler Inferno Dragon
Poison
Firecracker Guards
Lightning
Bowler Inferno Dragon
Rocket
Hog Rider Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Bowler Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Tornado Hog Rider Inferno Dragon Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Guards Tornado

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Tornado Guards Bowler Mega Knight
Firecracker
Zap Hog Rider Tornado Bowler Inferno Dragon Mega Knight
Hog Rider
Zap Firecracker Guards Tornado Bowler Mega Knight
Guards
Zap Hog Rider
Tornado
Zap Firecracker Hog Rider Bowler Mega Knight
Bowler
Zap Firecracker Hog Rider Tornado
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Zap Firecracker Hog Rider Tornado

Defense Synergies 2 11

Zap
Mega Knight Firecracker Guards Tornado Bowler Inferno Dragon
Firecracker
Zap Guards Tornado Mega Knight
Hog Rider
Guards
Zap Firecracker
Tornado
Bowler Zap Firecracker Inferno Dragon Mega Knight
Bowler
Tornado Zap
Inferno Dragon
Zap Tornado Mega Knight
Mega Knight
Zap Firecracker Tornado Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker
Inferno Dragon Zap Firecracker Mega Knight
Tornado Bowler Mega Knight Inferno Dragon
Inferno Dragon Firecracker Guards Bowler Mega Knight
Firecracker Tornado Bowler Mega Knight
Tornado Bowler Zap Firecracker Guards Mega Knight
Tornado Inferno Dragon Zap Firecracker
Bowler Zap Mega Knight
Inferno Dragon Tornado
Guards Tornado Firecracker Bowler Mega Knight
Guards Zap Firecracker Tornado Bowler Mega Knight
Inferno Dragon Zap Firecracker Tornado
Bowler Mega Knight Zap Guards
Bowler Mega Knight Zap Firecracker Guards Tornado
Inferno Dragon Mega Knight
Tornado Zap Bowler Inferno Dragon Mega Knight
Mega Knight Firecracker Tornado Bowler
Mega Knight Zap Firecracker Guards Tornado Bowler
Zap Tornado Firecracker Guards Bowler Inferno Dragon Mega Knight
Tornado Inferno Dragon
Bowler Mega Knight Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Bowler
Zap Firecracker Bowler Inferno Dragon Mega Knight
Guards Mega Knight Zap Bowler
Guards Bowler Mega Knight Zap Tornado
Guards Bowler Inferno Dragon Mega Knight
Firecracker Zap Tornado
Guards Bowler
Mega Knight Inferno Dragon
Zap Mega Knight Firecracker Tornado Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Guards Bowler
Mega Knight Zap Guards Tornado Bowler
Bowler Mega Knight Guards
Firecracker Bowler Mega Knight
Guards Zap Firecracker Tornado Bowler Inferno Dragon
Bowler Mega Knight Zap Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Zap Tornado Bowler
Firecracker Guards
Zap Firecracker Bowler Mega Knight
Firecracker Zap Tornado
Firecracker Tornado Bowler
Zap Firecracker Tornado Bowler
Zap Firecracker Tornado
Guards Tornado Bowler
Firecracker Zap Tornado Bowler
Zap Firecracker Tornado
Firecracker Bowler
Firecracker
Zap Firecracker
Zap Firecracker Bowler
Firecracker Bowler Mega Knight
Tornado
Zap Firecracker Bowler Mega Knight
Zap Firecracker Tornado Bowler Mega Knight
Bowler Mega Knight
Tornado
Tornado Bowler
Zap
Zap Firecracker Tornado Bowler Mega Knight
Inferno Dragon
Firecracker Zap Tornado Bowler
Zap Tornado Bowler Mega Knight
Zap Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker Guards
Bowler
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker Bowler
Zap Guards
Zap Firecracker Tornado
Firecracker Bowler Mega Knight
Zap Firecracker Bowler
Zap Tornado
Firecracker Mega Knight
Zap Firecracker Guards Tornado Bowler
Firecracker Zap Tornado
Zap Firecracker Tornado Bowler Mega Knight

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