My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Cannon Cart Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Cannon Cart
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch Cannon Cart
Barbarian Barrel
Firecracker Witch Cannon Cart Electro Wizard
The Log
Firecracker Hog Rider Witch Cannon Cart
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Hog Rider Witch Cannon Cart Electro Wizard
Fireball
Firecracker Hog Rider Witch Cannon Cart Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Witch Cannon Cart Electro Wizard Goblinstein
Rocket
Hog Rider Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Hog Rider Electro Wizard Witch Cannon Cart Goblinstein Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Hog Rider Electro Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Cannon Cart Electro Wizard Witch
Firecracker
Zap Hog Rider Cannon Cart
Hog Rider
Zap Firecracker Rocket Witch Cannon Cart Electro Wizard
Rocket
Hog Rider
Witch
Zap Hog Rider Cannon Cart
Cannon Cart
Zap Firecracker Hog Rider Witch Electro Wizard
Electro Wizard
Zap Hog Rider Cannon Cart
Goblinstein

Defense Synergies 1 7

Zap
Electro Wizard Firecracker Witch Cannon Cart
Firecracker
Zap Electro Wizard
Hog Rider
Rocket
Witch
Zap Cannon Cart Electro Wizard
Cannon Cart
Zap Witch Electro Wizard
Electro Wizard
Zap Firecracker Witch Cannon Cart
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Zap Firecracker Electro Wizard
Zap Firecracker Witch Cannon Cart Electro Wizard
Rocket Witch Cannon Cart Electro Wizard
Witch Firecracker Cannon Cart Electro Wizard
Firecracker Rocket
Zap Firecracker Cannon Cart Electro Wizard
Rocket Electro Wizard Zap Firecracker Witch
Rocket Zap Cannon Cart Electro Wizard
Witch
Firecracker Cannon Cart Electro Wizard
Witch Electro Wizard Zap Firecracker Cannon Cart
Zap Firecracker Witch Electro Wizard
Zap Rocket Witch Cannon Cart Electro Wizard
Rocket Zap Firecracker Witch Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Rocket Zap Electro Wizard Goblinstein
Firecracker Witch Cannon Cart Electro Wizard
Zap Firecracker Witch Cannon Cart Electro Wizard
Zap Witch Firecracker Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Firecracker Witch Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Cannon Cart Electro Wizard
Electro Wizard Zap Firecracker Rocket Cannon Cart
Zap Rocket Witch Cannon Cart Electro Wizard
Rocket Zap Cannon Cart Electro Wizard
Witch Cannon Cart
Firecracker Rocket Goblinstein Zap Witch Electro Wizard
Rocket Witch Cannon Cart Electro Wizard
Cannon Cart
Zap Rocket Electro Wizard Goblinstein Firecracker Witch Cannon Cart
Witch
Witch Cannon Cart
Rocket Zap Electro Wizard
Rocket Cannon Cart Witch
Firecracker Witch Cannon Cart
Witch Electro Wizard Zap Firecracker Rocket Cannon Cart Goblinstein
Zap Firecracker Witch Cannon Cart Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Zap Electro Wizard
Rocket Cannon Cart
Cannon Cart Firecracker Rocket
Rocket Zap Firecracker Goblinstein
Firecracker Goblinstein Zap Rocket Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Rocket Electro Wizard
Firecracker Rocket Zap Cannon Cart Electro Wizard
Zap Firecracker Rocket
Rocket Firecracker Cannon Cart
Firecracker Rocket Cannon Cart
Zap Firecracker Cannon Cart
Rocket Zap Firecracker Witch Cannon Cart
Firecracker Rocket Cannon Cart
Rocket
Rocket
Rocket Zap Firecracker Electro Wizard
Rocket Zap Firecracker Witch
Rocket
Rocket
Rocket
Rocket Zap Cannon Cart
Zap Firecracker Witch Goblinstein
Witch
Firecracker Zap Witch Electro Wizard
Zap Witch
Rocket Zap Firecracker
Zap Firecracker Witch Electro Wizard
Zap Rocket Electro Wizard Firecracker Witch Goblinstein
Zap Rocket
Zap Rocket Firecracker Electro Wizard
Rocket Firecracker
Zap Electro Wizard Rocket Witch Cannon Cart Goblinstein
Rocket Zap Firecracker Witch Electro Wizard
Firecracker Rocket Cannon Cart Electro Wizard
Zap Firecracker
Rocket Zap
Firecracker Cannon Cart
Zap Firecracker Rocket Witch Electro Wizard
Firecracker Zap Rocket Witch Electro Wizard
Zap Firecracker Rocket Witch Cannon Cart Electro Wizard
Cannon Cart
Firecracker Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: