My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army Royal Ghost Electro Wizard
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Hog Rider Skeleton Army Royal Ghost Electro Wizard
Fireball
Firecracker Hog Rider Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Royal Ghost Hog Rider Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Skeleton Army Royal Ghost

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Electro Wizard Poison Royal Ghost Mega Knight
Firecracker
Zap Hog Rider Mega Knight
Hog Rider
Zap Firecracker Poison Electro Wizard Mega Knight
Skeleton Army
Poison
Zap Hog Rider Royal Ghost Mega Knight
Royal Ghost
Zap Poison Electro Wizard Mega Knight
Electro Wizard
Zap Hog Rider Royal Ghost Mega Knight
Mega Knight
Zap Firecracker Hog Rider Poison Royal Ghost Electro Wizard

Defense Synergies 2 13

Zap
Electro Wizard Mega Knight Firecracker Skeleton Army Poison Royal Ghost
Firecracker
Zap Skeleton Army Electro Wizard Mega Knight
Hog Rider
Skeleton Army
Zap Firecracker Electro Wizard
Poison
Zap Electro Wizard Mega Knight
Royal Ghost
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Firecracker Skeleton Army Poison Royal Ghost Mega Knight
Mega Knight
Zap Firecracker Poison Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Skeleton Army Zap Firecracker Electro Wizard Mega Knight
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Firecracker Electro Wizard Mega Knight
Firecracker Skeleton Army Poison Mega Knight
Skeleton Army Zap Firecracker Royal Ghost Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Poison
Zap Poison Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Firecracker Royal Ghost Electro Wizard Mega Knight
Skeleton Army Poison Electro Wizard Zap Firecracker Royal Ghost Mega Knight
Zap Firecracker Poison Electro Wizard
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Zap Firecracker Poison Royal Ghost Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Zap Electro Wizard Mega Knight
Mega Knight Firecracker Skeleton Army Poison Electro Wizard
Mega Knight Zap Firecracker Skeleton Army Royal Ghost Electro Wizard
Zap Poison Firecracker Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Royal Ghost Mega Knight Firecracker Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Royal Ghost Electro Wizard
Poison Electro Wizard Zap Firecracker Royal Ghost Mega Knight
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight
Firecracker Poison Zap Electro Wizard
Skeleton Army Electro Wizard
Mega Knight Skeleton Army
Zap Electro Wizard Mega Knight Firecracker Skeleton Army Poison
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Zap Poison Electro Wizard
Skeleton Army Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Electro Wizard Zap Firecracker Poison
Poison Mega Knight Zap Firecracker Royal Ghost Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Royal Ghost
Firecracker Poison Zap Royal Ghost Electro Wizard
Poison
Firecracker Poison
Poison Zap Firecracker Mega Knight
Firecracker Poison Zap
Firecracker Poison
Poison Zap Firecracker
Poison Zap Firecracker
Poison Electro Wizard
Firecracker Poison Zap Electro Wizard
Poison Zap Firecracker
Poison Firecracker
Firecracker Poison
Zap Firecracker Poison
Zap Firecracker Poison
Firecracker Poison Mega Knight
Poison
Zap Firecracker Poison Electro Wizard Mega Knight
Zap Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Firecracker Poison Mega Knight
Firecracker Poison Zap Royal Ghost Electro Wizard
Zap Poison Mega Knight
Poison Zap Firecracker
Poison Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Poison
Poison Zap Mega Knight
Zap Firecracker Poison Electro Wizard
Mega Knight
Firecracker Poison
Zap Electro Wizard Skeleton Army
Poison Zap Firecracker Electro Wizard
Poison Firecracker Electro Wizard Mega Knight
Zap Firecracker Poison
Zap Poison
Firecracker Mega Knight
Zap Firecracker Poison Electro Wizard
Firecracker Zap Poison Electro Wizard
Poison Zap Firecracker Royal Ghost Electro Wizard Mega Knight
Firecracker Mega Knight

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