My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Guards
Giant Snowball
Hog Rider Wall Breakers Guards
Zap
Firecracker Wall Breakers Guards
Barbarian Barrel
Firecracker Wall Breakers Guards Executioner
The Log
Firecracker Hog Rider Wall Breakers Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Wall Breakers Guards
Royal Delivery
Firecracker Hog Rider Wall Breakers Guards Executioner
Fireball
Firecracker Hog Rider Wall Breakers Executioner
Poison
Firecracker Guards Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Firecracker Guards Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers The Log Firecracker

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Wall Breakers Guards Executioner The Log Mega Knight
Firecracker
Zap Hog Rider Wall Breakers Mega Knight
Hog Rider
Zap Firecracker The Log Guards Executioner Mega Knight
Wall Breakers
Zap Firecracker The Log Mega Knight
Guards
Zap Hog Rider The Log
Executioner
Zap Hog Rider The Log Mega Knight
The Log
Hog Rider Zap Wall Breakers Guards Executioner Mega Knight
Mega Knight
Zap Firecracker Hog Rider Wall Breakers Executioner The Log

Defense Synergies 2 11

Zap
Mega Knight Firecracker Guards Executioner The Log
Firecracker
The Log Zap Guards Mega Knight
Hog Rider
Wall Breakers
Guards
Zap Firecracker Executioner The Log
Executioner
Zap Guards The Log Mega Knight
The Log
Firecracker Zap Guards Executioner Mega Knight
Mega Knight
Zap Firecracker Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner The Log
Zap Firecracker Executioner The Log Mega Knight
Mega Knight Executioner
Firecracker Guards Mega Knight
Firecracker The Log Mega Knight
The Log Zap Firecracker Guards Executioner Mega Knight
Zap Firecracker Executioner
Zap The Log Mega Knight
Guards Firecracker Mega Knight
Guards Executioner Zap Firecracker The Log Mega Knight
Executioner Zap Firecracker
Mega Knight Zap Guards The Log
Executioner Mega Knight Zap Firecracker Guards The Log
Mega Knight
Zap The Log Mega Knight
Mega Knight Firecracker Executioner
Mega Knight Zap Firecracker Guards Executioner The Log
Zap Executioner The Log Firecracker Guards Mega Knight
Mega Knight Firecracker Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap
Zap Firecracker Executioner The Log Mega Knight
Guards Mega Knight Zap The Log
Guards Mega Knight Zap The Log
Guards Executioner Mega Knight
Firecracker Executioner Zap
Guards
Mega Knight
Zap Mega Knight Firecracker The Log
Guards
Mega Knight Guards
Mega Knight Zap Guards The Log
Mega Knight Guards Executioner
Firecracker Executioner Mega Knight
Guards Zap Firecracker Executioner The Log
Executioner Mega Knight Zap Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker Zap Executioner The Log
The Log
Firecracker Guards The Log
Executioner Zap Firecracker The Log Mega Knight
Firecracker Executioner Zap
Firecracker Executioner The Log
The Log Zap Firecracker Executioner
The Log Zap Firecracker
Guards
Firecracker Zap The Log
Zap Firecracker Executioner
Firecracker Executioner The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Executioner The Log
Firecracker Executioner The Log Mega Knight
Zap Firecracker Executioner The Log Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Executioner Mega Knight
Firecracker The Log Zap Executioner
Zap The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker Executioner
Zap Firecracker Guards
Zap The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Guards
Zap Firecracker Executioner
The Log
Firecracker Executioner Mega Knight
The Log Zap Firecracker Executioner
Zap
Firecracker Executioner Mega Knight
Zap Firecracker Guards The Log
Firecracker Zap Executioner
Zap Firecracker Executioner The Log Mega Knight

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