My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Bandit
Giant Snowball
Minion Horde Balloon
Zap
Firecracker Minion Horde Inferno Tower Balloon Bandit
Barbarian Barrel
Firecracker Inferno Tower Wizard Bandit
The Log
Firecracker Bandit
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Wizard Balloon Bandit
Fireball
Firecracker Minion Horde Inferno Tower Wizard Balloon Bandit
Poison
Firecracker Minion Horde Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon Bandit
Rocket
Minion Horde Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Bandit Minion Horde Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Bandit Minion Horde

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Minion Horde Bandit Mega Knight
Firecracker
Zap Balloon Bandit Mega Knight
Minion Horde
Mega Knight Zap
Inferno Tower
Wizard
Balloon Bandit Mega Knight
Balloon
Zap Firecracker Wizard Bandit Mega Knight
Bandit
Zap Firecracker Wizard Balloon Mega Knight
Mega Knight
Minion Horde Zap Firecracker Wizard Balloon Bandit

Defense Synergies 1 13

Zap
Mega Knight Firecracker Minion Horde Inferno Tower Bandit
Firecracker
Zap Inferno Tower Bandit Mega Knight
Minion Horde
Zap Inferno Tower
Inferno Tower
Zap Firecracker Minion Horde Bandit Mega Knight
Wizard
Bandit Mega Knight
Balloon
Bandit
Zap Firecracker Inferno Tower Wizard Mega Knight
Mega Knight
Zap Firecracker Inferno Tower Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Zap Firecracker Bandit Mega Knight
Minion Horde Inferno Tower Mega Knight Bandit
Minion Horde Inferno Tower Firecracker Bandit Mega Knight
Firecracker Mega Knight
Zap Firecracker Bandit Mega Knight
Minion Horde Inferno Tower Zap Firecracker Wizard
Zap Inferno Tower Bandit Mega Knight
Minion Horde Inferno Tower
Firecracker Minion Horde Inferno Tower Bandit Mega Knight
Minion Horde Zap Firecracker Wizard Bandit Mega Knight
Minion Horde Inferno Tower Zap Firecracker Wizard
Minion Horde Inferno Tower Mega Knight Zap Wizard Bandit
Wizard Mega Knight Zap Firecracker Minion Horde
Inferno Tower Minion Horde Bandit Mega Knight
Minion Horde Inferno Tower Zap Bandit Mega Knight
Minion Horde Wizard Mega Knight Firecracker Inferno Tower
Mega Knight Zap Firecracker Minion Horde Wizard Bandit
Zap Wizard Firecracker Bandit Mega Knight
Inferno Tower
Wizard Mega Knight Firecracker Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower Bandit
Bandit Zap Firecracker Wizard Mega Knight
Bandit Mega Knight Zap Minion Horde Inferno Tower
Mega Knight Zap Minion Horde Inferno Tower Bandit
Inferno Tower Minion Horde Bandit Mega Knight
Firecracker Wizard Zap Minion Horde
Minion Horde Inferno Tower Bandit
Inferno Tower Mega Knight Minion Horde
Zap Minion Horde Mega Knight Firecracker Inferno Tower Bandit
Inferno Tower Minion Horde
Mega Knight Minion Horde Inferno Tower
Mega Knight Zap
Mega Knight Minion Horde Inferno Tower Wizard Bandit
Wizard Firecracker Minion Horde Mega Knight
Inferno Tower Zap Firecracker Minion Horde
Mega Knight Zap Firecracker Minion Horde Inferno Tower Wizard
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Bandit
Firecracker Zap Bandit
Minion Horde Bandit
Firecracker
Wizard Zap Firecracker Minion Horde Mega Knight
Firecracker Wizard Zap Minion Horde
Firecracker Minion Horde Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard Bandit
Minion Horde
Firecracker Zap Minion Horde Wizard Bandit
Zap Firecracker Wizard
Firecracker Bandit
Firecracker Minion Horde Bandit
Zap Firecracker
Zap Firecracker Minion Horde Wizard Bandit
Firecracker Minion Horde Wizard Bandit Mega Knight
Minion Horde
Zap Firecracker Wizard Bandit Mega Knight
Zap Firecracker Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Zap Minion Horde
Zap Firecracker Wizard Mega Knight
Minion Horde
Firecracker Zap Wizard Bandit
Zap Wizard Bandit Mega Knight
Zap Firecracker Bandit
Zap Firecracker Minion Horde Wizard
Zap Firecracker Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Bandit Mega Knight
Zap Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker Wizard
Zap Minion Horde Bandit
Zap Firecracker Wizard
Firecracker Minion Horde Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Minion Horde Mega Knight
Zap Firecracker Minion Horde
Firecracker Zap
Zap Firecracker Bandit Mega Knight
Firecracker Wizard Mega Knight

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