My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Musketeer Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant Three Musketeers
Giant Snowball
Minion Horde Musketeer Three Musketeers
Zap
Firecracker Minion Horde Three Musketeers
Barbarian Barrel
Firecracker Elite Barbarians Musketeer Three Musketeers
The Log
Firecracker Elite Barbarians Musketeer Three Musketeers
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Elite Barbarians Musketeer Three Musketeers
Fireball
Firecracker Minion Horde Elite Barbarians Musketeer Three Musketeers
Poison
Firecracker Minion Horde Musketeer Three Musketeers
Lightning
Elite Barbarians Musketeer Three Musketeers
Rocket
Minion Horde Elite Barbarians Musketeer Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Musketeer Minion Horde Giant Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Firecracker Musketeer

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Giant Minion Horde Musketeer Three Musketeers
Firecracker
Zap Elite Barbarians Giant Three Musketeers
Minion Horde
Rage Zap Giant
Elite Barbarians
Zap Rage Firecracker Three Musketeers
Musketeer
Giant Zap
Giant
Zap Musketeer Rage Firecracker Minion Horde Three Musketeers
Three Musketeers
Zap Firecracker Elite Barbarians Giant Rage
Rage
Minion Horde Elite Barbarians Giant Three Musketeers

Defense Synergies 0 6

Zap
Firecracker Minion Horde Elite Barbarians Musketeer Three Musketeers
Firecracker
Zap Musketeer
Minion Horde
Zap
Elite Barbarians
Zap
Musketeer
Zap Firecracker
Giant
Three Musketeers
Zap
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Minion Horde Musketeer
Minion Horde Elite Barbarians Zap Firecracker Musketeer Three Musketeers
Minion Horde Three Musketeers Elite Barbarians Musketeer
Minion Horde Elite Barbarians Three Musketeers Firecracker Musketeer
Firecracker Elite Barbarians
Zap Firecracker Musketeer
Minion Horde Musketeer Three Musketeers Zap Firecracker
Zap Musketeer
Minion Horde Three Musketeers Elite Barbarians Musketeer
Elite Barbarians Firecracker Minion Horde Musketeer
Minion Horde Zap Firecracker Musketeer
Minion Horde Musketeer Three Musketeers Zap Firecracker
Minion Horde Zap Elite Barbarians Musketeer Three Musketeers
Three Musketeers Zap Firecracker Minion Horde
Elite Barbarians Minion Horde Three Musketeers
Minion Horde Zap Elite Barbarians Three Musketeers
Minion Horde Three Musketeers Firecracker Elite Barbarians Musketeer
Zap Firecracker Minion Horde Elite Barbarians Musketeer Three Musketeers
Zap Firecracker Musketeer
Elite Barbarians Musketeer Three Musketeers
Firecracker Minion Horde Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Firecracker Elite Barbarians Musketeer
Zap Minion Horde Elite Barbarians Musketeer
Zap Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians Musketeer Three Musketeers
Firecracker Zap Minion Horde Musketeer Three Musketeers
Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians
Zap Minion Horde Firecracker Elite Barbarians
Minion Horde Musketeer Three Musketeers
Minion Horde Elite Barbarians Musketeer
Zap Elite Barbarians
Elite Barbarians Minion Horde Three Musketeers
Firecracker Minion Horde Musketeer Three Musketeers
Elite Barbarians Zap Firecracker Minion Horde Musketeer Three Musketeers
Zap Firecracker Minion Horde Elite Barbarians Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Musketeer
Firecracker Zap Musketeer
Minion Horde
Firecracker Musketeer
Zap Firecracker Minion Horde
Firecracker Zap Minion Horde Musketeer
Firecracker Minion Horde Musketeer
Zap Firecracker
Zap Firecracker
Minion Horde Elite Barbarians Musketeer Three Musketeers
Firecracker Zap Minion Horde Musketeer
Zap Firecracker Musketeer
Firecracker Elite Barbarians Musketeer Three Musketeers
Firecracker Minion Horde Musketeer
Zap Firecracker Elite Barbarians Musketeer
Zap Firecracker Minion Horde Musketeer Three Musketeers
Firecracker Minion Horde Musketeer Three Musketeers
Three Musketeers
Minion Horde
Zap Firecracker Musketeer Three Musketeers
Zap Firecracker
Minion Horde Musketeer
Musketeer
Zap Minion Horde Musketeer
Zap Firecracker
Minion Horde
Firecracker Zap Musketeer
Zap Musketeer
Zap Firecracker Musketeer
Elite Barbarians Zap Firecracker Minion Horde Musketeer
Zap Firecracker Minion Horde Musketeer
Minion Horde Elite Barbarians
Zap Minion Horde Musketeer
Zap Firecracker Minion Horde
Minion Horde
Firecracker
Zap Minion Horde Musketeer
Zap Firecracker Musketeer Three Musketeers
Firecracker Minion Horde Musketeer Three Musketeers
Zap Firecracker Musketeer
Zap
Firecracker Minion Horde Elite Barbarians Musketeer Three Musketeers
Zap Firecracker Minion Horde Elite Barbarians Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer
Firecracker

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