My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Witch Giant Skeleton Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner Sparky
Giant Snowball
Witch Miner
Zap
Firecracker Witch Sparky
Barbarian Barrel
Firecracker Witch Giant Skeleton Royal Ghost Sparky
The Log
Firecracker Witch Giant Skeleton Sparky
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Giant Skeleton Miner Royal Ghost Sparky
Fireball
Firecracker Witch Sparky
Poison
Firecracker Witch Sparky
Lightning
Ice Golem Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Giant Skeleton Miner Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Firecracker Miner Royal Ghost Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Firecracker Miner

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Miner Sparky Ice Golem Witch Giant Skeleton Royal Ghost
Firecracker
Zap Miner Ice Golem Giant Skeleton Sparky
Ice Golem
Zap Firecracker Witch Miner Sparky
Witch
Zap Ice Golem Giant Skeleton Miner Royal Ghost
Giant Skeleton
Zap Firecracker Witch Miner Sparky
Miner
Zap Firecracker Ice Golem Witch Giant Skeleton Royal Ghost Sparky
Royal Ghost
Zap Witch Miner
Sparky
Zap Firecracker Ice Golem Giant Skeleton Miner

Defense Synergies 1 14

Zap
Firecracker Ice Golem Witch Giant Skeleton Miner Royal Ghost Sparky
Firecracker
Ice Golem Zap Giant Skeleton
Ice Golem
Firecracker Zap Witch Giant Skeleton Royal Ghost Sparky
Witch
Zap Ice Golem Giant Skeleton Royal Ghost
Giant Skeleton
Zap Firecracker Ice Golem Witch
Miner
Zap
Royal Ghost
Zap Ice Golem Witch
Sparky
Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ice Golem Sparky
Sparky Zap Firecracker Witch
Witch Sparky Giant Skeleton
Witch Sparky Firecracker
Firecracker Giant Skeleton Sparky
Zap Firecracker Royal Ghost
Zap Firecracker Witch
Zap Ice Golem Giant Skeleton Sparky
Witch Sparky
Firecracker Ice Golem Giant Skeleton Miner Royal Ghost Sparky
Witch Zap Firecracker Ice Golem Giant Skeleton Royal Ghost
Zap Firecracker Witch
Sparky Zap Witch Giant Skeleton
Sparky Zap Firecracker Witch Royal Ghost
Sparky
Zap Sparky
Sparky Firecracker Witch
Zap Firecracker Witch Royal Ghost
Zap Witch Firecracker Ice Golem Giant Skeleton Royal Ghost
Sparky
Royal Ghost Firecracker Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Witch Giant Skeleton Royal Ghost Sparky
Zap Firecracker Ice Golem Miner Royal Ghost
Giant Skeleton Zap Ice Golem Witch Sparky
Giant Skeleton Zap Ice Golem Sparky
Giant Skeleton Witch Sparky
Firecracker Zap Ice Golem Witch
Sparky Ice Golem Witch Giant Skeleton
Giant Skeleton Sparky
Zap Giant Skeleton Firecracker Ice Golem Witch Sparky
Witch Sparky
Witch Giant Skeleton Sparky
Zap Giant Skeleton
Giant Skeleton Ice Golem Witch Sparky
Firecracker Witch Sparky
Witch Sparky Zap Firecracker Ice Golem Giant Skeleton
Zap Firecracker Ice Golem Witch Giant Skeleton Royal Ghost Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Giant Skeleton Royal Ghost Sparky
Firecracker Zap Miner Royal Ghost
Giant Skeleton Miner Sparky
Firecracker Ice Golem Giant Skeleton Sparky
Zap Firecracker Sparky
Firecracker Zap Ice Golem Witch
Firecracker Witch Sparky
Zap Firecracker Ice Golem
Miner Zap Firecracker
Sparky
Firecracker Miner Zap Sparky
Zap Firecracker
Firecracker Ice Golem Miner Sparky
Firecracker
Zap Firecracker Ice Golem Sparky
Zap Firecracker Witch Sparky
Firecracker Sparky
Sparky
Sparky
Zap Firecracker Sparky
Zap Firecracker Witch Miner
Giant Skeleton Sparky
Sparky
Zap
Zap Firecracker Ice Golem Witch Sparky
Witch
Firecracker Miner Zap Witch Royal Ghost Sparky
Zap Witch Miner Sparky
Miner Zap Firecracker Sparky
Zap Firecracker Ice Golem Witch Sparky
Zap Firecracker Witch
Sparky
Zap Miner Sparky
Zap Firecracker Sparky
Giant Skeleton Sparky
Firecracker Sparky
Zap Witch
Zap Firecracker Witch
Miner Firecracker Sparky
Zap Firecracker Ice Golem
Zap Giant Skeleton Sparky
Firecracker Sparky
Zap Firecracker Witch Giant Skeleton Sparky
Firecracker Zap Witch
Zap Firecracker Witch Giant Skeleton Miner Royal Ghost Sparky
Sparky
Firecracker Sparky

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