My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Guards Lumberjack
Zap
Firecracker Inferno Tower Guards Prince
Barbarian Barrel
Firecracker Inferno Tower Wizard Guards Lumberjack
The Log
Firecracker Guards Prince Lumberjack
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Wizard Guards Prince P.E.K.K.A Lumberjack
Fireball
Firecracker Inferno Tower Wizard Lumberjack
Poison
Firecracker Inferno Tower Wizard Guards
Lightning
Inferno Tower Wizard Prince Lumberjack
Rocket
Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Lumberjack Inferno Tower Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Guards Lumberjack

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Prince P.E.K.K.A Guards Lumberjack
Firecracker
Zap Prince P.E.K.K.A Lumberjack
Inferno Tower
Wizard
Prince P.E.K.K.A Lumberjack
Guards
Zap Lumberjack
Prince
Zap Firecracker Wizard Lumberjack
P.E.K.K.A
Zap Firecracker Wizard Lumberjack
Lumberjack
Zap Firecracker Wizard Guards Prince P.E.K.K.A

Defense Synergies 1 19

Zap
Firecracker Inferno Tower Guards Prince P.E.K.K.A Lumberjack
Firecracker
Zap Inferno Tower Guards Prince P.E.K.K.A Lumberjack
Inferno Tower
Guards Zap Firecracker Prince Lumberjack
Wizard
Guards Prince P.E.K.K.A Lumberjack
Guards
Inferno Tower Zap Firecracker Wizard Prince Lumberjack
Prince
Zap Firecracker Inferno Tower Wizard Guards
P.E.K.K.A
Zap Firecracker Wizard
Lumberjack
Zap Firecracker Inferno Tower Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Wizard
Inferno Tower P.E.K.K.A Lumberjack Zap Firecracker Prince
Inferno Tower Prince P.E.K.K.A Lumberjack
Inferno Tower Prince P.E.K.K.A Lumberjack Firecracker Guards
Firecracker Prince P.E.K.K.A Lumberjack
Zap Firecracker Guards Lumberjack
Inferno Tower Zap Firecracker Wizard
Zap Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Prince Lumberjack
Guards Firecracker Inferno Tower Prince Lumberjack
Guards Zap Firecracker Wizard Lumberjack
Inferno Tower Zap Firecracker Wizard
Inferno Tower Prince P.E.K.K.A Lumberjack Zap Wizard Guards
Wizard Zap Firecracker Guards Prince P.E.K.K.A Lumberjack
Inferno Tower P.E.K.K.A Prince Lumberjack
Inferno Tower Zap Prince P.E.K.K.A Lumberjack
Wizard Firecracker Inferno Tower Prince P.E.K.K.A Lumberjack
Zap Firecracker Wizard Guards Prince Lumberjack
Zap Wizard Firecracker Guards Lumberjack
P.E.K.K.A Inferno Tower Prince Lumberjack
Wizard Firecracker Guards Prince P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Inferno Tower Prince P.E.K.K.A
Zap Firecracker Wizard Prince Lumberjack
Guards P.E.K.K.A Lumberjack Zap Inferno Tower Prince
Guards Prince P.E.K.K.A Lumberjack Zap Inferno Tower
Inferno Tower P.E.K.K.A Guards Prince Lumberjack
Firecracker Wizard Zap
Guards Prince P.E.K.K.A Inferno Tower Lumberjack
Inferno Tower P.E.K.K.A Prince Lumberjack
Zap P.E.K.K.A Firecracker Inferno Tower Prince
Inferno Tower P.E.K.K.A Guards
P.E.K.K.A Inferno Tower Guards Prince Lumberjack
P.E.K.K.A Zap Guards Prince
Prince P.E.K.K.A Inferno Tower Wizard Guards Lumberjack
Wizard Firecracker
Inferno Tower Guards Zap Firecracker Prince P.E.K.K.A Lumberjack
Zap Firecracker Inferno Tower Wizard P.E.K.K.A
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Zap
Firecracker Guards Prince
Wizard Zap Firecracker
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Guards Prince Lumberjack
Firecracker Zap Wizard Prince
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard Prince
Zap Firecracker Wizard
Prince
Wizard
Prince
Zap
Zap Firecracker Wizard
Firecracker Zap Wizard
Zap Wizard Prince
Zap Firecracker
Zap Firecracker Wizard
Zap Firecracker Wizard Guards
Zap Wizard
Zap Firecracker
P.E.K.K.A Prince
Firecracker Wizard
Zap Guards Prince
Zap Firecracker Wizard
Firecracker Wizard Prince Lumberjack
Zap Firecracker Wizard
Zap
Firecracker Prince P.E.K.K.A
Zap Firecracker Guards
Firecracker Zap
Zap Firecracker Prince
Prince P.E.K.K.A
Firecracker Wizard

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