My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Golem Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Mega Minion Hog Rider
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Electro Wizard Sparky
The Log
Firecracker Hog Rider Sparky
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mega Minion Hog Rider Electro Wizard Sparky
Fireball
Firecracker Mega Minion Hog Rider Electro Wizard Sparky
Poison
Firecracker Mega Minion Electro Wizard Sparky
Lightning
Mega Minion Electro Wizard Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Mega Minion Hog Rider Electro Wizard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Mega Minion

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mega Minion Hog Rider Electro Wizard Sparky Golem The Log
Firecracker
Zap Hog Rider Mega Minion Golem Sparky
Mega Minion
Zap Golem Firecracker Sparky
Hog Rider
Zap Firecracker The Log Electro Wizard
Golem
Mega Minion Zap Firecracker The Log Electro Wizard Sparky
The Log
Hog Rider Zap Golem Sparky
Electro Wizard
Zap Hog Rider Golem Sparky
Sparky
Zap Firecracker Mega Minion Golem The Log Electro Wizard

Defense Synergies 3 10

Zap
Mega Minion Electro Wizard Firecracker The Log Sparky
Firecracker
The Log Zap Mega Minion Electro Wizard
Mega Minion
Zap Firecracker The Log Electro Wizard Sparky
Hog Rider
Golem
The Log
Firecracker Zap Mega Minion Electro Wizard Sparky
Electro Wizard
Zap Firecracker Mega Minion The Log
Sparky
Zap Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mega Minion The Log Electro Wizard Sparky
Sparky Zap Firecracker Mega Minion The Log Electro Wizard
Sparky Mega Minion Electro Wizard
Sparky Firecracker Mega Minion Electro Wizard
Firecracker The Log Sparky
The Log Zap Firecracker Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Firecracker
Zap The Log Electro Wizard Sparky
Sparky
Firecracker Electro Wizard Sparky
Electro Wizard Zap Firecracker Mega Minion The Log
Mega Minion Zap Firecracker Electro Wizard
Sparky Zap The Log Electro Wizard
Sparky Zap Firecracker Mega Minion The Log Electro Wizard
Sparky Electro Wizard
Zap The Log Electro Wizard Sparky
Sparky Firecracker Electro Wizard
Zap Firecracker Mega Minion The Log Electro Wizard
Zap The Log Firecracker Mega Minion Electro Wizard
Sparky Electro Wizard
Firecracker The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard Sparky
Electro Wizard Zap Firecracker Mega Minion The Log
Zap The Log Electro Wizard Sparky
Zap The Log Electro Wizard Sparky
Sparky
Firecracker Zap Electro Wizard
Sparky Mega Minion Electro Wizard
Sparky
Zap Electro Wizard Firecracker Mega Minion The Log Sparky
Mega Minion Sparky
Mega Minion Sparky
Zap The Log Electro Wizard
Sparky
Firecracker Sparky
Electro Wizard Sparky Zap Firecracker Mega Minion The Log
Zap Firecracker Mega Minion The Log Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker Zap The Log Electro Wizard
The Log Sparky
Firecracker The Log Sparky
Zap Firecracker The Log Sparky
Firecracker Zap Mega Minion
Firecracker The Log Sparky
The Log Zap Firecracker
The Log Zap Firecracker
Electro Wizard Sparky
Firecracker Zap The Log Electro Wizard Sparky
Zap Firecracker
Firecracker The Log Sparky
Firecracker
Zap Firecracker The Log Sparky
Zap Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Sparky
Zap Firecracker Mega Minion The Log Electro Wizard Sparky
Zap Firecracker The Log
The Log Sparky
The Log Sparky
Zap The Log
Zap Firecracker The Log Sparky
Mega Minion
Firecracker The Log Zap Electro Wizard Sparky
Zap The Log Sparky
Zap Firecracker The Log Sparky
Zap Firecracker Electro Wizard Sparky
Zap Electro Wizard Firecracker Mega Minion
Mega Minion Sparky
Zap The Log Sparky
Zap Firecracker Electro Wizard Sparky
Sparky
Firecracker The Log Sparky
Zap Electro Wizard
Zap Firecracker Mega Minion Electro Wizard
The Log
Firecracker Mega Minion Electro Wizard Sparky
The Log Zap Firecracker
Zap Sparky
Firecracker Mega Minion Sparky
Zap Firecracker The Log Electro Wizard Sparky
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard Sparky
Sparky
Firecracker Sparky

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