My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mega Minion Witch
Fireball
Firecracker Mega Minion Witch
Poison
Firecracker Mega Minion Witch
Lightning
Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Mega Minion Tornado Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Mega Minion

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mega Minion Mirror Tornado Witch Mega Knight
Firecracker
Zap Mega Minion Mirror Tornado Mega Knight
Mega Minion
Zap Firecracker Electro Giant Mega Knight
Mirror
Zap Electro Giant Firecracker Tornado
Tornado
Zap Electro Giant Firecracker Mirror Witch Mega Knight
Witch
Zap Tornado Mega Knight
Electro Giant
Mirror Tornado Mega Minion
Mega Knight
Zap Firecracker Mega Minion Tornado Witch

Defense Synergies 4 15

Zap
Mega Minion Mirror Mega Knight Firecracker Tornado Witch
Firecracker
Zap Mega Minion Mirror Tornado Mega Knight
Mega Minion
Zap Firecracker Tornado Witch Mega Knight
Mirror
Zap Tornado Firecracker Mega Knight
Tornado
Mirror Zap Firecracker Mega Minion Witch Electro Giant Mega Knight
Witch
Zap Mega Minion Tornado Mega Knight
Electro Giant
Tornado
Mega Knight
Zap Firecracker Mega Minion Mirror Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mega Minion
Zap Firecracker Mega Minion Witch Mega Knight
Tornado Witch Mega Knight Mega Minion
Witch Firecracker Mega Minion Mega Knight
Firecracker Tornado Mega Knight
Tornado Zap Firecracker Mega Minion Mega Knight
Mega Minion Tornado Zap Firecracker Witch
Zap Electro Giant Mega Knight
Witch Tornado
Tornado Firecracker Mega Knight
Witch Zap Firecracker Mega Minion Tornado Electro Giant Mega Knight
Mega Minion Zap Firecracker Tornado Witch
Mega Knight Zap Witch
Mega Knight Zap Firecracker Mega Minion Tornado Witch
Mega Knight
Tornado Zap Electro Giant Mega Knight
Mega Knight Firecracker Tornado Witch
Mega Knight Zap Firecracker Mega Minion Tornado Witch
Zap Tornado Witch Firecracker Mega Minion Mega Knight
Tornado
Mega Knight Firecracker Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Electro Giant
Zap Firecracker Mega Minion Mega Knight
Mega Knight Zap Witch
Mega Knight Zap Tornado
Witch Mega Knight
Firecracker Electro Giant Zap Tornado Witch
Mega Minion Witch
Mega Knight
Zap Mega Knight Firecracker Mega Minion Tornado Witch
Witch Mega Minion
Mega Knight Mega Minion Witch
Mega Knight Zap Tornado Electro Giant
Mega Knight Witch
Firecracker Witch Electro Giant Mega Knight
Witch Electro Giant Zap Firecracker Mega Minion Tornado
Mega Knight Zap Firecracker Mega Minion Witch Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado
Firecracker
Zap Firecracker Mega Knight
Firecracker Electro Giant Zap Mega Minion Tornado Witch
Firecracker Tornado Witch
Zap Firecracker Tornado
Zap Firecracker Tornado
Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker Mega Knight
Tornado
Zap Firecracker Mega Minion Mega Knight
Zap Firecracker Tornado Witch Electro Giant Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Firecracker Tornado Electro Giant Witch Mega Knight
Mega Minion Witch
Firecracker Zap Tornado Witch
Zap Tornado Witch Mega Knight
Zap Firecracker Tornado
Zap Firecracker Tornado Witch Electro Giant
Zap Firecracker Mega Minion Witch Electro Giant
Mega Minion
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Witch
Zap Firecracker Mega Minion Tornado Witch
Firecracker Mega Minion Mega Knight
Zap Firecracker
Zap Tornado Electro Giant
Firecracker Mega Minion Mega Knight
Zap Electro Giant Firecracker Tornado Witch
Firecracker Zap Tornado Witch
Zap Firecracker Tornado Witch Electro Giant Mega Knight
Firecracker Mega Knight

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