My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Skeleton Army Witch Giant Skeleton Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army Witch Giant Skeleton
Earthquake
Firecracker Hog Rider Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army Witch Giant Skeleton Electro Wizard
Fireball
Firecracker Hog Rider Skeleton Army Witch Electro Wizard
Poison
Firecracker Skeleton Army Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Mini P.E.K.K.A Hog Rider Electro Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Electro Wizard Mini P.E.K.K.A Witch Giant Skeleton
Firecracker
Zap Hog Rider Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Firecracker Hog Rider Giant Skeleton Electro Wizard
Hog Rider
Zap Firecracker Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard
Skeleton Army
Witch
Zap Hog Rider Giant Skeleton
Giant Skeleton
Zap Firecracker Mini P.E.K.K.A Hog Rider Witch Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider Giant Skeleton

Defense Synergies 3 15

Zap
Mini P.E.K.K.A Electro Wizard Firecracker Skeleton Army Witch Giant Skeleton
Firecracker
Zap Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Firecracker Skeleton Army Witch
Hog Rider
Skeleton Army
Zap Firecracker Mini P.E.K.K.A Giant Skeleton Electro Wizard
Witch
Zap Mini P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton
Zap Firecracker Skeleton Army Witch Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Firecracker Skeleton Army Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Firecracker Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker Witch
Zap Giant Skeleton Electro Wizard
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Giant Skeleton Electro Wizard
Skeleton Army Witch Electro Wizard Zap Firecracker Giant Skeleton
Zap Firecracker Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Witch Giant Skeleton Electro Wizard
Skeleton Army Zap Firecracker Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Zap Mini P.E.K.K.A Electro Wizard
Firecracker Mini P.E.K.K.A Skeleton Army Witch Electro Wizard
Zap Firecracker Skeleton Army Witch Electro Wizard
Zap Witch Firecracker Giant Skeleton Electro Wizard
Mini P.E.K.K.A Electro Wizard
Skeleton Army Firecracker Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Witch Giant Skeleton Electro Wizard
Electro Wizard Zap Firecracker Mini P.E.K.K.A
Skeleton Army Giant Skeleton Zap Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Zap Electro Wizard
Giant Skeleton Mini P.E.K.K.A Skeleton Army Witch
Firecracker Zap Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Zap Giant Skeleton Electro Wizard Firecracker Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch Giant Skeleton
Skeleton Army Zap Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Witch
Firecracker Skeleton Army Witch
Skeleton Army Witch Electro Wizard Zap Firecracker Mini P.E.K.K.A Giant Skeleton
Zap Firecracker Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Zap Electro Wizard
Giant Skeleton
Firecracker Giant Skeleton
Zap Firecracker
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker Witch
Giant Skeleton
Zap
Zap Firecracker Witch
Witch
Firecracker Zap Witch Electro Wizard
Zap Witch
Zap Firecracker
Zap Firecracker Witch Electro Wizard
Zap Electro Wizard Firecracker Witch
Mini P.E.K.K.A
Zap
Zap Firecracker Electro Wizard
Giant Skeleton
Firecracker
Zap Electro Wizard Skeleton Army Witch
Zap Firecracker Witch Electro Wizard
Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker
Zap Giant Skeleton
Firecracker
Zap Firecracker Witch Giant Skeleton Electro Wizard
Firecracker Zap Witch Electro Wizard
Zap Firecracker Witch Giant Skeleton Electro Wizard
Firecracker

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