My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Wall Breakers Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Goblin Barrel
Giant Snowball
Hog Rider Wall Breakers Goblin Barrel
Zap
Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Firecracker Wall Breakers Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Hog Rider Wall Breakers Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Wall Breakers Goblin Barrel
Fireball
Firecracker Hog Rider Wall Breakers Goblin Barrel
Poison
Firecracker
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Firecracker Goblin Barrel Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers The Log Firecracker

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Mini P.E.K.K.A Wall Breakers The Log Mega Knight
Firecracker
Zap Hog Rider Mini P.E.K.K.A Wall Breakers Goblin Barrel Mega Knight
Mini P.E.K.K.A
Zap Firecracker Hog Rider The Log Mega Knight
Hog Rider
Zap Firecracker The Log Mini P.E.K.K.A Goblin Barrel Mega Knight
Wall Breakers
Zap Firecracker The Log Mega Knight
Goblin Barrel
Firecracker Hog Rider Mega Knight
The Log
Hog Rider Zap Mini P.E.K.K.A Wall Breakers Mega Knight
Mega Knight
Zap Firecracker Mini P.E.K.K.A Hog Rider Wall Breakers Goblin Barrel The Log

Defense Synergies 4 5

Zap
Mini P.E.K.K.A Mega Knight Firecracker The Log
Firecracker
The Log Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap The Log Firecracker
Hog Rider
Wall Breakers
Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Zap Mega Knight
Mega Knight
Zap Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Mini P.E.K.K.A Zap Firecracker The Log Mega Knight
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Firecracker Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log Zap Firecracker Mega Knight
Zap Firecracker
Zap The Log Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker The Log Mega Knight
Zap Firecracker
Mini P.E.K.K.A Mega Knight Zap The Log
Mega Knight Zap Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A The Log Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Zap Firecracker The Log
Zap The Log Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Firecracker Mini P.E.K.K.A The Log Mega Knight
Mega Knight Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight
Firecracker Zap
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Firecracker Mini P.E.K.K.A The Log
Mega Knight Mini P.E.K.K.A
Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Zap Firecracker Mini P.E.K.K.A The Log
Mega Knight Zap Firecracker Mini P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap
Zap The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A
Zap The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap
Zap Firecracker
The Log
Firecracker Mini P.E.K.K.A Mega Knight
The Log Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Mega Knight
Firecracker Mega Knight

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