My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Wizard Guards
The Log
Firecracker Mini P.E.K.K.A Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Wizard Guards P.E.K.K.A
Fireball
Firecracker Hog Rider Wizard
Poison
Firecracker Wizard Guards
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Mini P.E.K.K.A Hog Rider Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Guards Mini P.E.K.K.A

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider P.E.K.K.A Mini P.E.K.K.A Guards Freeze
Firecracker
Zap Hog Rider Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Hog Rider Wizard
Hog Rider
Zap Firecracker Freeze Mini P.E.K.K.A Wizard Guards
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
Guards
Zap Hog Rider
Freeze
Hog Rider Zap
P.E.K.K.A
Zap Firecracker Wizard

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Firecracker Guards P.E.K.K.A
Firecracker
Zap Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Wizard Guards Freeze
Hog Rider
Wizard
Mini P.E.K.K.A Guards Freeze P.E.K.K.A
Guards
Zap Firecracker Mini P.E.K.K.A Wizard
Freeze
Mini P.E.K.K.A Wizard
P.E.K.K.A
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Firecracker
Mini P.E.K.K.A P.E.K.K.A Freeze
Mini P.E.K.K.A P.E.K.K.A Firecracker Guards
Firecracker Mini P.E.K.K.A P.E.K.K.A
Freeze Zap Firecracker Guards
Zap Firecracker Wizard Freeze
Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Guards Firecracker Mini P.E.K.K.A
Guards Zap Firecracker Wizard Freeze
Zap Firecracker Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Wizard Guards Freeze
Wizard Zap Firecracker Mini P.E.K.K.A Guards Freeze P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A Freeze P.E.K.K.A
Wizard Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap Firecracker Wizard Guards
Zap Wizard Freeze Firecracker Guards
Mini P.E.K.K.A P.E.K.K.A
Wizard Firecracker Mini P.E.K.K.A Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard
Guards P.E.K.K.A Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards P.E.K.K.A Zap
P.E.K.K.A Mini P.E.K.K.A Guards
Firecracker Wizard Zap Freeze
Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Freeze P.E.K.K.A Firecracker Mini P.E.K.K.A
P.E.K.K.A Guards
P.E.K.K.A Mini P.E.K.K.A Guards
P.E.K.K.A Zap Guards
Mini P.E.K.K.A P.E.K.K.A Wizard Guards
Wizard Firecracker
Guards Zap Firecracker Mini P.E.K.K.A Freeze P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Freeze
Firecracker Zap
Firecracker Guards Freeze
Wizard Zap Firecracker
Firecracker Wizard Zap Freeze
Firecracker Wizard
Zap Firecracker Wizard Freeze
Zap Firecracker Wizard
Mini P.E.K.K.A Guards
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker
Firecracker Freeze
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Freeze
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard
Zap Firecracker Wizard
Wizard
Zap
Zap Firecracker Freeze Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Zap Firecracker Wizard
Zap Firecracker Wizard Guards Freeze
Mini P.E.K.K.A
Zap Wizard
Zap Firecracker Freeze
P.E.K.K.A
Firecracker Wizard
Zap Guards Freeze
Zap Firecracker Wizard
Freeze
Firecracker Mini P.E.K.K.A Wizard
Zap Firecracker Wizard
Zap
Firecracker P.E.K.K.A
Zap Firecracker Guards Freeze
Firecracker Zap
Zap Firecracker Freeze

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