My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Zappies
Zap
Firecracker Zappies
Barbarian Barrel
Firecracker Zappies Royal Ghost Magic Archer
The Log
Firecracker Mini P.E.K.K.A Hog Rider Zappies
Earthquake
Firecracker Hog Rider Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Zappies P.E.K.K.A Royal Ghost Magic Archer
Fireball
Firecracker Hog Rider Zappies Magic Archer
Poison
Firecracker Zappies Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Royal Ghost Mini P.E.K.K.A Hog Rider Zappies Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Royal Ghost Mini P.E.K.K.A

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider P.E.K.K.A Mini P.E.K.K.A Zappies Royal Ghost Magic Archer
Firecracker
Zap Hog Rider Mini P.E.K.K.A Zappies P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Hog Rider Magic Archer
Hog Rider
Zap Firecracker Mini P.E.K.K.A Zappies Magic Archer
Zappies
Zap Firecracker Hog Rider P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Magic Archer Firecracker Zappies
Royal Ghost
Zap Zappies Magic Archer
Magic Archer
P.E.K.K.A Zap Mini P.E.K.K.A Hog Rider Royal Ghost

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Firecracker Zappies P.E.K.K.A Royal Ghost Magic Archer
Firecracker
Zap Mini P.E.K.K.A Zappies P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Royal Ghost Magic Archer
Hog Rider
Zappies
Zap Firecracker P.E.K.K.A
P.E.K.K.A
Zap Firecracker Zappies
Royal Ghost
Zap Mini P.E.K.K.A
Magic Archer
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Zappies Magic Archer
Mini P.E.K.K.A P.E.K.K.A Zap Firecracker Zappies
Mini P.E.K.K.A P.E.K.K.A Zappies
Mini P.E.K.K.A P.E.K.K.A Firecracker Zappies
Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap Firecracker Zappies Royal Ghost Magic Archer
Zap Firecracker Zappies Magic Archer
Zap P.E.K.K.A Magic Archer
Mini P.E.K.K.A Zappies P.E.K.K.A
Firecracker Mini P.E.K.K.A Zappies Royal Ghost
Zap Firecracker Zappies Royal Ghost Magic Archer
Zap Firecracker Zappies Magic Archer
Mini P.E.K.K.A P.E.K.K.A Zap Zappies
Zap Firecracker Mini P.E.K.K.A Zappies P.E.K.K.A Royal Ghost Magic Archer
Mini P.E.K.K.A P.E.K.K.A Zappies
Zap Mini P.E.K.K.A Zappies P.E.K.K.A
Firecracker Mini P.E.K.K.A Zappies P.E.K.K.A
Zap Firecracker Zappies Royal Ghost Magic Archer
Zap Firecracker Zappies Royal Ghost Magic Archer
Mini P.E.K.K.A P.E.K.K.A Zappies
Royal Ghost Firecracker Mini P.E.K.K.A Zappies P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Zappies P.E.K.K.A Royal Ghost
Zap Firecracker Mini P.E.K.K.A Royal Ghost Magic Archer
Zappies P.E.K.K.A Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Zappies
P.E.K.K.A Mini P.E.K.K.A Zappies
Firecracker Zap Zappies Magic Archer
Mini P.E.K.K.A P.E.K.K.A Zappies
Mini P.E.K.K.A P.E.K.K.A Zappies
Zap P.E.K.K.A Firecracker Mini P.E.K.K.A Zappies Magic Archer
P.E.K.K.A Zappies
P.E.K.K.A Mini P.E.K.K.A Zappies
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Zappies
Firecracker Zappies Magic Archer
Zappies Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer
Zap Firecracker Mini P.E.K.K.A Zappies P.E.K.K.A Royal Ghost Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Ghost
Firecracker Zap Royal Ghost Magic Archer
Magic Archer
Firecracker
Zap Firecracker Magic Archer
Firecracker Zap Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Magic Archer
Zap Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Magic Archer
Zap Firecracker Magic Archer
Magic Archer
Zap
Zap Firecracker Magic Archer
Firecracker Zap Royal Ghost Magic Archer
Zap Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Zappies
Mini P.E.K.K.A
Zap Magic Archer
Zap Firecracker Zappies Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Zap Zappies Magic Archer
Zap Firecracker Zappies Magic Archer
Firecracker Mini P.E.K.K.A Magic Archer
Zap Firecracker Magic Archer
Zap
Firecracker P.E.K.K.A
Zap Firecracker Zappies Magic Archer
Firecracker Zap Zappies Magic Archer
Zap Firecracker Royal Ghost Magic Archer
P.E.K.K.A
Firecracker

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