My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Firecracker Guards Ram Rider
Barbarian Barrel
Firecracker Guards Magic Archer
The Log
Firecracker Mini P.E.K.K.A Guards Ram Rider
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Guards P.E.K.K.A Magic Archer Ram Rider
Fireball
Firecracker Magic Archer Ram Rider
Poison
Firecracker Guards Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Guards Mini P.E.K.K.A Magic Archer Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Guards

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror P.E.K.K.A Ram Rider Mini P.E.K.K.A Guards Magic Archer
Firecracker
Zap Mini P.E.K.K.A Mirror P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Zap Firecracker Mirror Magic Archer Ram Rider
Mirror
Zap Firecracker Mini P.E.K.K.A Magic Archer Ram Rider
Guards
Zap Ram Rider
P.E.K.K.A
Zap Magic Archer Firecracker Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Zap Mini P.E.K.K.A Mirror
Ram Rider
Zap Magic Archer Firecracker Mini P.E.K.K.A Mirror Guards P.E.K.K.A

Defense Synergies 2 16

Zap
Mini P.E.K.K.A Mirror Firecracker Guards P.E.K.K.A Magic Archer Ram Rider
Firecracker
Zap Mini P.E.K.K.A Mirror Guards P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Mirror Guards Magic Archer Ram Rider
Mirror
Zap Firecracker Mini P.E.K.K.A Magic Archer
Guards
Zap Firecracker Mini P.E.K.K.A Magic Archer
P.E.K.K.A
Zap Firecracker
Magic Archer
Zap Mini P.E.K.K.A Mirror Guards Ram Rider
Ram Rider
Zap Mini P.E.K.K.A Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Zap Firecracker Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A Firecracker Guards Ram Rider
Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap Firecracker Guards Magic Archer
Ram Rider Zap Firecracker Magic Archer
Zap P.E.K.K.A Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Guards Firecracker Mini P.E.K.K.A
Guards Zap Firecracker Magic Archer Ram Rider
Zap Firecracker Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Zap Guards Ram Rider
Zap Firecracker Mini P.E.K.K.A Guards P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Zap Mini P.E.K.K.A P.E.K.K.A Ram Rider
Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap Firecracker Guards Magic Archer Ram Rider
Zap Firecracker Guards Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Firecracker Mini P.E.K.K.A Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Magic Archer
Guards P.E.K.K.A Zap Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Guards P.E.K.K.A Zap Ram Rider
P.E.K.K.A Mini P.E.K.K.A Guards Ram Rider
Firecracker Zap Magic Archer Ram Rider
Mini P.E.K.K.A Guards P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Firecracker Mini P.E.K.K.A Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Mini P.E.K.K.A Guards
P.E.K.K.A Zap Guards
Mini P.E.K.K.A P.E.K.K.A Guards Ram Rider
Firecracker Magic Archer
Guards Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Guards
Firecracker Zap Magic Archer Ram Rider
Magic Archer
Firecracker Guards
Zap Firecracker Magic Archer
Firecracker Zap Magic Archer Ram Rider
Firecracker Magic Archer
Zap Firecracker Magic Archer Ram Rider
Zap Firecracker Ram Rider
Mini P.E.K.K.A Guards
Firecracker Zap Magic Archer Ram Rider
Zap Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Magic Archer
Zap Firecracker Magic Archer
Magic Archer
Zap
Zap Firecracker Magic Archer
Firecracker Zap Magic Archer Ram Rider
Zap Magic Archer Ram Rider
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Guards
Mini P.E.K.K.A
Zap Magic Archer
Zap Firecracker Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Zap Guards Magic Archer
Zap Firecracker Magic Archer Ram Rider
Firecracker Mini P.E.K.K.A Magic Archer
Zap Firecracker Magic Archer
Zap
Firecracker P.E.K.K.A
Zap Firecracker Guards Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Magic Archer

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