My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Electro Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Bowler
Fireball
Firecracker Bowler
Poison
Firecracker
Lightning
Mini P.E.K.K.A Bowler Goblinstein
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Tornado Mini P.E.K.K.A Bowler Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Tornado Mini P.E.K.K.A Bowler
Firecracker
Zap Mini P.E.K.K.A Mirror Tornado Bowler
Mini P.E.K.K.A
Zap Firecracker Mirror Tornado Bowler Electro Giant
Mirror
Zap Electro Giant Firecracker Mini P.E.K.K.A Tornado
Tornado
Zap Electro Giant Firecracker Mini P.E.K.K.A Mirror Bowler
Bowler
Zap Firecracker Mini P.E.K.K.A Tornado
Electro Giant
Mirror Tornado Mini P.E.K.K.A
Goblinstein

Defense Synergies 4 12

Zap
Mini P.E.K.K.A Mirror Firecracker Tornado Bowler
Firecracker
Zap Mini P.E.K.K.A Mirror Tornado
Mini P.E.K.K.A
Zap Firecracker Mirror Tornado Bowler Electro Giant
Mirror
Zap Tornado Firecracker Mini P.E.K.K.A Bowler
Tornado
Mirror Bowler Zap Firecracker Mini P.E.K.K.A Electro Giant
Bowler
Tornado Zap Mini P.E.K.K.A Mirror
Electro Giant
Mini P.E.K.K.A Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker
Mini P.E.K.K.A Zap Firecracker
Mini P.E.K.K.A Tornado Bowler
Mini P.E.K.K.A Firecracker Bowler
Firecracker Mini P.E.K.K.A Tornado Bowler
Tornado Bowler Zap Firecracker
Tornado Zap Firecracker
Bowler Zap Electro Giant
Mini P.E.K.K.A Tornado
Tornado Firecracker Mini P.E.K.K.A Bowler
Zap Firecracker Tornado Bowler Electro Giant
Zap Firecracker Tornado
Mini P.E.K.K.A Bowler Zap
Bowler Zap Firecracker Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A Bowler Electro Giant
Firecracker Mini P.E.K.K.A Tornado Bowler
Zap Firecracker Tornado Bowler
Zap Tornado Firecracker Bowler
Mini P.E.K.K.A Tornado
Bowler Firecracker Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Bowler Electro Giant
Zap Firecracker Mini P.E.K.K.A Bowler
Zap Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Zap Tornado
Mini P.E.K.K.A Bowler
Firecracker Electro Giant Zap Tornado
Mini P.E.K.K.A Bowler
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Bowler
Zap Tornado Bowler Electro Giant
Mini P.E.K.K.A Bowler
Firecracker Bowler Electro Giant
Electro Giant Zap Firecracker Mini P.E.K.K.A Tornado Bowler
Bowler Zap Firecracker Mini P.E.K.K.A Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado Bowler
Firecracker
Zap Firecracker Bowler
Firecracker Electro Giant Zap Tornado
Firecracker Tornado Bowler
Zap Firecracker Tornado Bowler
Zap Firecracker Tornado
Mini P.E.K.K.A Tornado Bowler
Firecracker Zap Tornado Bowler
Zap Firecracker Tornado
Firecracker Bowler
Firecracker
Zap Firecracker
Zap Firecracker Bowler
Firecracker Bowler
Tornado
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Bowler
Zap Firecracker Tornado Bowler Electro Giant
Bowler
Tornado
Tornado Bowler
Zap
Zap Firecracker Tornado Electro Giant Bowler
Firecracker Zap Tornado Bowler
Zap Tornado Bowler
Zap Firecracker Tornado
Zap Firecracker Tornado Electro Giant
Zap Firecracker Electro Giant
Mini P.E.K.K.A Bowler
Zap
Zap Firecracker
Firecracker Bowler
Zap
Zap Firecracker Tornado
Firecracker Mini P.E.K.K.A Bowler
Zap Firecracker Bowler
Zap Tornado Electro Giant
Firecracker
Zap Electro Giant Firecracker Tornado Bowler
Firecracker Zap Tornado
Zap Firecracker Tornado Bowler Electro Giant
Firecracker Bowler

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