My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Princess Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army Witch Princess
Zap
Firecracker Skeleton Army Witch Princess Sparky
Barbarian Barrel
Firecracker Skeleton Army Witch Princess Electro Wizard Sparky
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Witch Princess Sparky
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch Princess
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Witch Princess Electro Wizard Sparky
Fireball
Firecracker Skeleton Army Witch Princess Electro Wizard Sparky
Poison
Firecracker Skeleton Army Witch Princess Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Witch Electro Wizard Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Princess Mini P.E.K.K.A Electro Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Skeleton Army Princess

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Sparky Mini P.E.K.K.A Witch Princess
Firecracker
Zap Mini P.E.K.K.A Princess Sparky
Mini P.E.K.K.A
Sparky Zap Firecracker Princess Electro Wizard
Skeleton Army
Sparky
Witch
Zap
Princess
Zap Firecracker Mini P.E.K.K.A Sparky
Electro Wizard
Zap Mini P.E.K.K.A Sparky
Sparky
Zap Mini P.E.K.K.A Firecracker Skeleton Army Princess Electro Wizard

Defense Synergies 3 16

Zap
Mini P.E.K.K.A Electro Wizard Firecracker Skeleton Army Witch Princess Sparky
Firecracker
Zap Mini P.E.K.K.A Skeleton Army Princess Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Firecracker Skeleton Army Witch Princess
Skeleton Army
Zap Firecracker Mini P.E.K.K.A Princess Electro Wizard Sparky
Witch
Zap Mini P.E.K.K.A Electro Wizard
Princess
Zap Firecracker Mini P.E.K.K.A Skeleton Army
Electro Wizard
Zap Mini P.E.K.K.A Firecracker Skeleton Army Witch
Sparky
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army Sparky Zap Firecracker Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Sparky Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Sparky Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Skeleton Army Princess Sparky
Skeleton Army Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker Witch Princess
Zap Electro Wizard Sparky
Mini P.E.K.K.A Witch Sparky Skeleton Army Princess
Skeleton Army Firecracker Mini P.E.K.K.A Electro Wizard Sparky
Skeleton Army Witch Electro Wizard Zap Firecracker Princess
Zap Firecracker Witch Princess Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Zap Witch Electro Wizard
Skeleton Army Sparky Zap Firecracker Mini P.E.K.K.A Witch Princess Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Electro Wizard
Skeleton Army Zap Mini P.E.K.K.A Electro Wizard Sparky
Sparky Firecracker Mini P.E.K.K.A Skeleton Army Witch Electro Wizard
Zap Firecracker Skeleton Army Witch Electro Wizard
Zap Witch Firecracker Princess Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Skeleton Army Firecracker Mini P.E.K.K.A Witch Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Witch Electro Wizard Sparky
Electro Wizard Zap Firecracker Mini P.E.K.K.A
Skeleton Army Zap Mini P.E.K.K.A Witch Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army Zap Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army Witch Sparky
Firecracker Zap Witch Princess Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky
Zap Electro Wizard Firecracker Mini P.E.K.K.A Skeleton Army Witch Sparky
Witch Skeleton Army Sparky
Mini P.E.K.K.A Witch Sparky
Skeleton Army Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Sparky
Firecracker Skeleton Army Witch Princess Sparky
Skeleton Army Witch Electro Wizard Sparky Zap Firecracker Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Witch Princess Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Sparky
Firecracker Zap Princess Electro Wizard
Sparky
Firecracker Sparky
Zap Firecracker Sparky
Firecracker Zap Witch Princess
Firecracker Witch Princess Sparky
Zap Firecracker Princess
Zap Firecracker
Mini P.E.K.K.A Electro Wizard Sparky
Firecracker Zap Princess Electro Wizard Sparky
Zap Firecracker Princess
Firecracker Princess Sparky
Firecracker Princess
Princess Zap Firecracker Sparky
Zap Firecracker Witch Princess Sparky
Firecracker Princess Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Firecracker Mini P.E.K.K.A Princess Electro Wizard Sparky
Zap Firecracker Witch Princess
Sparky
Princess
Sparky
Zap
Zap Firecracker Witch Princess Sparky
Witch
Firecracker Zap Witch Princess Electro Wizard Sparky
Zap Witch Princess Sparky
Zap Firecracker Sparky
Zap Firecracker Witch Princess Electro Wizard Sparky
Zap Electro Wizard Firecracker Witch
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Firecracker Princess Electro Wizard Sparky
Sparky
Firecracker Princess Sparky
Zap Electro Wizard Skeleton Army Witch Princess
Zap Firecracker Witch Princess Electro Wizard
Firecracker Mini P.E.K.K.A Princess Electro Wizard Sparky
Zap Firecracker Princess
Zap Sparky
Firecracker Sparky
Zap Firecracker Witch Princess Electro Wizard Sparky
Firecracker Zap Witch Princess Electro Wizard
Zap Firecracker Witch Princess Electro Wizard Sparky
Sparky
Firecracker Sparky

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