My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Sparky
Giant Snowball
Clone Witch
Zap
Firecracker Clone Witch Sparky
Barbarian Barrel
Firecracker Wizard Clone Witch Giant Skeleton Sparky
The Log
Firecracker Mini P.E.K.K.A Clone Witch Giant Skeleton Sparky
Earthquake
Firecracker Clone Witch
Arrows
Firecracker Clone Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Clone Witch Giant Skeleton Sparky
Fireball
Firecracker Wizard Clone Witch Sparky
Poison
Firecracker Wizard Clone Witch Sparky
Lightning
Mini P.E.K.K.A Wizard Witch Sparky
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Clone Mini P.E.K.K.A Wizard Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Clone Mini P.E.K.K.A

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Sparky Mini P.E.K.K.A Witch Giant Skeleton
Firecracker
Zap Mini P.E.K.K.A Giant Skeleton Sparky
Mini P.E.K.K.A
Sparky Zap Firecracker Wizard Giant Skeleton
Wizard
Mini P.E.K.K.A Giant Skeleton Sparky
Clone
Giant Skeleton Witch Sparky
Witch
Zap Clone Giant Skeleton
Giant Skeleton
Clone Zap Firecracker Mini P.E.K.K.A Wizard Witch Sparky
Sparky
Zap Mini P.E.K.K.A Firecracker Wizard Clone Giant Skeleton

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Firecracker Witch Giant Skeleton Sparky
Firecracker
Zap Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Firecracker Wizard Witch
Wizard
Mini P.E.K.K.A Giant Skeleton
Clone
Witch
Zap Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Firecracker Wizard Witch
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Sparky
Mini P.E.K.K.A Sparky Zap Firecracker Witch
Mini P.E.K.K.A Witch Sparky Giant Skeleton
Mini P.E.K.K.A Witch Sparky Firecracker
Firecracker Mini P.E.K.K.A Giant Skeleton Sparky
Zap Firecracker
Zap Firecracker Wizard Witch
Zap Giant Skeleton Sparky
Mini P.E.K.K.A Witch Sparky
Firecracker Mini P.E.K.K.A Giant Skeleton Sparky
Witch Zap Firecracker Wizard Giant Skeleton
Zap Firecracker Wizard Witch
Mini P.E.K.K.A Sparky Zap Wizard Witch Giant Skeleton
Wizard Sparky Zap Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Sparky
Wizard Sparky Firecracker Mini P.E.K.K.A Witch
Zap Firecracker Wizard Witch
Zap Wizard Witch Firecracker Giant Skeleton
Mini P.E.K.K.A Sparky
Wizard Firecracker Mini P.E.K.K.A Witch Giant Skeleton Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Giant Skeleton Sparky
Zap Firecracker Mini P.E.K.K.A Wizard
Giant Skeleton Zap Mini P.E.K.K.A Witch Sparky
Mini P.E.K.K.A Giant Skeleton Zap Sparky
Giant Skeleton Mini P.E.K.K.A Witch Sparky
Firecracker Wizard Zap Witch
Mini P.E.K.K.A Sparky Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Sparky
Zap Giant Skeleton Firecracker Mini P.E.K.K.A Witch Sparky
Witch Sparky
Mini P.E.K.K.A Witch Giant Skeleton Sparky
Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Wizard Witch Sparky
Wizard Firecracker Witch Sparky
Witch Sparky Zap Firecracker Mini P.E.K.K.A Giant Skeleton
Zap Firecracker Mini P.E.K.K.A Wizard Witch Giant Skeleton Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Sparky
Firecracker Zap
Giant Skeleton Sparky
Firecracker Giant Skeleton Sparky
Wizard Zap Firecracker Sparky
Firecracker Wizard Zap Witch
Firecracker Wizard Witch Sparky
Zap Firecracker Wizard
Zap Firecracker Wizard
Mini P.E.K.K.A Sparky
Firecracker Zap Wizard Sparky
Zap Firecracker Wizard
Firecracker Sparky
Firecracker
Zap Firecracker Sparky
Zap Firecracker Wizard Witch Sparky
Firecracker Wizard Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Firecracker Mini P.E.K.K.A Wizard Sparky
Zap Firecracker Wizard Witch
Giant Skeleton Sparky
Wizard
Sparky
Zap
Zap Firecracker Wizard Witch Sparky
Witch
Firecracker Zap Wizard Witch Sparky
Zap Wizard Witch Sparky
Zap Firecracker Sparky
Zap Firecracker Wizard Witch Sparky
Zap Firecracker Wizard Witch
Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Firecracker Sparky
Giant Skeleton Sparky
Firecracker Wizard Sparky
Zap Witch
Zap Firecracker Wizard Witch
Firecracker Mini P.E.K.K.A Wizard Sparky
Zap Firecracker Wizard
Zap Giant Skeleton Sparky
Firecracker Sparky
Zap Firecracker Witch Giant Skeleton Sparky
Firecracker Zap Witch
Zap Firecracker Witch Giant Skeleton Sparky
Sparky
Firecracker Wizard Sparky

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