My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Firecracker Wizard
Poison
Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Tornado Mini P.E.K.K.A Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado P.E.K.K.A Mini P.E.K.K.A The Log
Firecracker
Zap Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Wizard Tornado Lightning The Log
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Firecracker Mini P.E.K.K.A The Log
Lightning
Mini P.E.K.K.A
P.E.K.K.A
Zap Tornado Firecracker Wizard The Log
The Log
Zap Mini P.E.K.K.A Tornado P.E.K.K.A

Defense Synergies 6 13

Zap
Mini P.E.K.K.A Firecracker Tornado P.E.K.K.A The Log
Firecracker
The Log Zap Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Firecracker Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A The Log
Tornado
Wizard P.E.K.K.A Zap Firecracker Mini P.E.K.K.A The Log
Lightning
The Log
P.E.K.K.A
Tornado The Log Zap Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Zap Wizard Tornado Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Zap Firecracker The Log
Mini P.E.K.K.A Tornado P.E.K.K.A Lightning
Mini P.E.K.K.A P.E.K.K.A Firecracker
Lightning Firecracker Mini P.E.K.K.A Tornado P.E.K.K.A The Log
Tornado The Log Zap Firecracker
Tornado Lightning Zap Firecracker Wizard
Lightning Zap P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Firecracker Mini P.E.K.K.A
Zap Firecracker Wizard Tornado The Log
Zap Firecracker Wizard Tornado
Mini P.E.K.K.A P.E.K.K.A Zap Wizard Lightning The Log
Wizard Zap Firecracker Mini P.E.K.K.A Tornado P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Tornado Zap Mini P.E.K.K.A Lightning P.E.K.K.A The Log
Wizard Firecracker Mini P.E.K.K.A Tornado P.E.K.K.A
Zap Firecracker Wizard Tornado The Log
Zap Wizard Tornado The Log Firecracker
Mini P.E.K.K.A P.E.K.K.A Tornado
Wizard Firecracker Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard Lightning The Log
P.E.K.K.A Zap Mini P.E.K.K.A Lightning The Log
Mini P.E.K.K.A Lightning P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Mini P.E.K.K.A
Firecracker Wizard Zap Tornado
Mini P.E.K.K.A P.E.K.K.A Lightning
Mini P.E.K.K.A P.E.K.K.A
Zap Lightning P.E.K.K.A Firecracker Mini P.E.K.K.A Tornado The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
Lightning P.E.K.K.A Zap Tornado The Log
Mini P.E.K.K.A Lightning P.E.K.K.A Wizard
Wizard Firecracker
Zap Firecracker Mini P.E.K.K.A Tornado Lightning P.E.K.K.A The Log
Zap Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log
Firecracker Zap Tornado The Log
Lightning The Log
Lightning Firecracker The Log
Wizard Zap Firecracker The Log
Firecracker Wizard Zap Tornado
Firecracker Wizard Tornado The Log
The Log Zap Firecracker Wizard Tornado Lightning
The Log Zap Firecracker Wizard Tornado Lightning
Lightning Mini P.E.K.K.A Tornado
Firecracker Lightning Zap Wizard Tornado The Log
Lightning Zap Firecracker Wizard Tornado
Lightning Firecracker The Log
Lightning Firecracker
Lightning Zap Firecracker The Log
Lightning Zap Firecracker Wizard The Log
Lightning Firecracker Wizard The Log
Lightning Tornado
Mini P.E.K.K.A Lightning
Lightning Zap Firecracker Mini P.E.K.K.A Wizard The Log
Lightning Zap Firecracker Wizard Tornado The Log
Lightning The Log
Lightning Wizard Tornado
Tornado Lightning The Log
Lightning Zap The Log
Zap Firecracker Tornado The Log Wizard
Firecracker The Log Zap Wizard Tornado Lightning
Lightning Zap Wizard Tornado The Log
Lightning Zap Firecracker Tornado The Log
Lightning Zap Firecracker Wizard Tornado
Zap Lightning Firecracker Wizard
Lightning Mini P.E.K.K.A
Lightning Zap Wizard The Log
Zap Lightning Firecracker
P.E.K.K.A
Firecracker Wizard Lightning The Log
Zap Lightning
Lightning Zap Firecracker Wizard Tornado
The Log
Lightning Firecracker Mini P.E.K.K.A Wizard
The Log Zap Firecracker Wizard Lightning
Lightning Zap Tornado
Firecracker P.E.K.K.A
Zap Firecracker Tornado Lightning The Log
Firecracker Zap Tornado Lightning
Lightning Zap Firecracker Tornado The Log
P.E.K.K.A
Lightning Firecracker Wizard

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