My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Electro Wizard Night Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Night Witch Sparky
Giant Snowball
Night Witch
Zap
Firecracker Bandit Night Witch Sparky
Barbarian Barrel
Firecracker Bandit Electro Wizard Night Witch Sparky
The Log
Firecracker Bandit Sparky
Earthquake
Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Bandit Electro Wizard Night Witch Sparky
Fireball
Firecracker Bandit Electro Wizard Night Witch Sparky
Poison
Firecracker Electro Wizard Night Witch Sparky
Lightning
Bandit Electro Wizard Night Witch Sparky
Rocket
Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Bandit Electro Wizard Night Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Bandit

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Electro Wizard Sparky Bandit Night Witch Mega Knight
Firecracker
Zap Mirror Bandit Sparky Mega Knight
Mirror
Zap Firecracker Night Witch Sparky
Bandit
Zap Firecracker Electro Wizard Mega Knight
Electro Wizard
Zap Bandit Sparky Mega Knight
Night Witch
Zap Mirror Mega Knight
Sparky
Zap Firecracker Mirror Electro Wizard
Mega Knight
Zap Firecracker Bandit Electro Wizard Night Witch

Defense Synergies 3 18

Zap
Mirror Electro Wizard Mega Knight Firecracker Bandit Night Witch Sparky
Firecracker
Zap Mirror Bandit Electro Wizard Night Witch Mega Knight
Mirror
Zap Firecracker Electro Wizard Night Witch Sparky Mega Knight
Bandit
Zap Firecracker Electro Wizard Mega Knight
Electro Wizard
Zap Firecracker Mirror Bandit Night Witch Mega Knight
Night Witch
Zap Firecracker Mirror Electro Wizard Mega Knight
Sparky
Zap Mirror
Mega Knight
Zap Firecracker Mirror Bandit Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard Sparky
Sparky Zap Firecracker Bandit Electro Wizard Night Witch Mega Knight
Sparky Mega Knight Bandit Electro Wizard Night Witch
Night Witch Sparky Firecracker Bandit Electro Wizard Mega Knight
Firecracker Sparky Mega Knight
Zap Firecracker Bandit Electro Wizard Night Witch Mega Knight
Electro Wizard Zap Firecracker Night Witch
Zap Bandit Electro Wizard Sparky Mega Knight
Sparky Night Witch
Firecracker Bandit Electro Wizard Night Witch Sparky Mega Knight
Electro Wizard Zap Firecracker Bandit Night Witch Mega Knight
Zap Firecracker Electro Wizard Night Witch
Night Witch Sparky Mega Knight Zap Bandit Electro Wizard
Sparky Mega Knight Zap Firecracker Electro Wizard Night Witch
Sparky Bandit Electro Wizard Mega Knight
Zap Bandit Electro Wizard Sparky Mega Knight
Sparky Mega Knight Firecracker Electro Wizard Night Witch
Mega Knight Zap Firecracker Bandit Electro Wizard Night Witch
Zap Firecracker Bandit Electro Wizard Mega Knight
Sparky Electro Wizard
Mega Knight Firecracker Bandit Electro Wizard Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit Electro Wizard Sparky
Bandit Electro Wizard Zap Firecracker Mega Knight
Bandit Mega Knight Zap Electro Wizard Sparky
Mega Knight Zap Bandit Electro Wizard Night Witch Sparky
Bandit Night Witch Sparky Mega Knight
Firecracker Zap Electro Wizard
Sparky Bandit Electro Wizard Night Witch
Mega Knight Sparky
Zap Electro Wizard Mega Knight Firecracker Bandit Sparky
Sparky
Mega Knight Sparky
Mega Knight Zap Electro Wizard
Mega Knight Bandit Night Witch Sparky
Firecracker Sparky Mega Knight
Electro Wizard Sparky Zap Firecracker Night Witch
Mega Knight Zap Firecracker Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit Sparky
Firecracker Zap Bandit Electro Wizard
Bandit Sparky
Firecracker Sparky
Zap Firecracker Sparky Mega Knight
Firecracker Zap
Firecracker Sparky
Zap Firecracker
Zap Firecracker Bandit
Electro Wizard Night Witch Sparky
Firecracker Zap Bandit Electro Wizard Sparky
Zap Firecracker
Firecracker Bandit Sparky
Firecracker Bandit
Zap Firecracker Sparky
Zap Firecracker Bandit Sparky
Firecracker Bandit Sparky Mega Knight
Sparky
Night Witch Sparky
Zap Firecracker Bandit Electro Wizard Sparky Mega Knight
Zap Firecracker Mega Knight
Night Witch Sparky Mega Knight
Sparky
Zap
Zap Firecracker Sparky Mega Knight
Firecracker Zap Bandit Electro Wizard Sparky
Zap Bandit Sparky Mega Knight
Zap Firecracker Bandit Sparky
Zap Firecracker Electro Wizard Night Witch Sparky
Zap Electro Wizard Firecracker
Night Witch Sparky
Zap Bandit Night Witch Sparky Mega Knight
Zap Firecracker Electro Wizard Sparky
Sparky Mega Knight
Firecracker Sparky
Zap Electro Wizard Bandit Night Witch
Zap Firecracker Electro Wizard
Firecracker Electro Wizard Sparky Mega Knight
Zap Firecracker
Zap Sparky
Firecracker Sparky Mega Knight
Zap Firecracker Electro Wizard Sparky
Firecracker Zap Electro Wizard
Zap Firecracker Bandit Electro Wizard Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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