My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon
Zap
Firecracker Skeleton Army Balloon
Barbarian Barrel
Firecracker Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Balloon
Fireball
Firecracker Skeleton Army Balloon
Poison
Firecracker Skeleton Army Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage The Log Firecracker Skeleton Army Golden Knight Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Rage The Log

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Balloon The Log
Firecracker
Zap Mirror Balloon
Mirror
Zap The Log Firecracker Skeleton Army Balloon
Rage
Balloon Golden Knight
Skeleton Army
Mirror
Balloon
Zap Rage Firecracker Mirror The Log Golden Knight
The Log
Mirror Zap Balloon
Golden Knight
Rage Balloon

Defense Synergies 3 10

Zap
Mirror Firecracker Skeleton Army The Log Golden Knight
Firecracker
The Log Zap Mirror Skeleton Army Golden Knight
Mirror
Zap Skeleton Army Firecracker The Log
Rage
Skeleton Army
Mirror Zap Firecracker The Log
Balloon
The Log
Firecracker Zap Mirror Skeleton Army Golden Knight
Golden Knight
Zap Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Golden Knight
Skeleton Army Zap Firecracker The Log
Skeleton Army
Skeleton Army Firecracker
Firecracker Skeleton Army The Log
Skeleton Army The Log Zap Firecracker
Zap Firecracker
Zap The Log Golden Knight
Skeleton Army
Skeleton Army Firecracker
Skeleton Army Zap Firecracker The Log
Zap Firecracker
Skeleton Army Zap The Log
Skeleton Army Zap Firecracker The Log Golden Knight
Skeleton Army
Skeleton Army Zap The Log
Firecracker Skeleton Army
Zap Firecracker Skeleton Army The Log Golden Knight
Zap The Log Firecracker
Skeleton Army Firecracker The Log
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Firecracker The Log
Skeleton Army Zap The Log Golden Knight
Skeleton Army Zap The Log
Skeleton Army
Firecracker Zap
Skeleton Army
Skeleton Army
Zap Firecracker Skeleton Army The Log
Skeleton Army
Golden Knight
Skeleton Army Zap The Log
Skeleton Army Golden Knight
Firecracker Skeleton Army
Skeleton Army Zap Firecracker The Log Golden Knight
Zap Firecracker The Log Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker Zap The Log Golden Knight
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker Golden Knight
Firecracker Zap The Log Golden Knight
Zap Firecracker
Firecracker The Log Golden Knight
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log Golden Knight
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker The Log Golden Knight
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap Golden Knight
Zap The Log Golden Knight
Zap Firecracker The Log Golden Knight
Zap Firecracker
Zap Firecracker
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Skeleton Army
Zap Firecracker
The Log
Firecracker
The Log Zap Firecracker
Zap
Firecracker
Zap Firecracker The Log Golden Knight
Firecracker Zap
Zap Firecracker The Log Golden Knight
Firecracker

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