My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Barbarians Zappies
Zap
Firecracker Mortar Zappies Dark Prince
Barbarian Barrel
Firecracker Mortar Barbarians Bomb Tower Zappies Dark Prince
The Log
Firecracker Barbarians Zappies Dark Prince
Earthquake
Firecracker Mortar Barbarians Bomb Tower Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Barbarians Zappies Dark Prince
Fireball
Firecracker Mortar Barbarians Bomb Tower Zappies
Poison
Firecracker Mortar Barbarians Bomb Tower Zappies
Lightning
Mortar Bomb Tower Dark Prince
Rocket
Mortar Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Bomb Tower Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Mortar Bomb Tower Zappies Dark Prince Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Mortar Bomb Tower

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mortar Zappies Dark Prince
Firecracker
Zap Mortar Zappies Dark Prince
Mortar
Zap Firecracker Zappies Rocket Dark Prince
Barbarians
Bomb Tower
Zappies
Zap Firecracker Mortar Dark Prince
Rocket
Mortar
Dark Prince
Zap Firecracker Mortar Zappies

Defense Synergies 1 11

Zap
Bomb Tower Firecracker Mortar Barbarians Zappies Dark Prince
Firecracker
Zap Mortar Bomb Tower Zappies Dark Prince
Mortar
Zap Firecracker Zappies
Barbarians
Zap Zappies
Bomb Tower
Zap Firecracker
Zappies
Zap Firecracker Mortar Barbarians
Rocket
Dark Prince
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker Mortar Zappies
Barbarians Bomb Tower Zap Firecracker Mortar Zappies Dark Prince
Mortar Barbarians Bomb Tower Rocket Zappies Dark Prince
Barbarians Bomb Tower Firecracker Mortar Zappies Dark Prince
Firecracker Barbarians Bomb Tower Rocket Dark Prince
Zap Firecracker Bomb Tower Zappies Dark Prince
Rocket Zap Firecracker Mortar Bomb Tower Zappies
Rocket Zap Barbarians Bomb Tower
Barbarians Zappies Mortar Bomb Tower
Firecracker Barbarians Zappies Dark Prince
Barbarians Zap Firecracker Bomb Tower Zappies Dark Prince
Zap Firecracker Zappies
Mortar Barbarians Bomb Tower Zap Zappies Rocket Dark Prince
Bomb Tower Rocket Zap Firecracker Mortar Barbarians Zappies Dark Prince
Barbarians Mortar Bomb Tower Zappies
Barbarians Bomb Tower Rocket Zap Mortar Zappies
Barbarians Bomb Tower Firecracker Mortar Zappies Dark Prince
Mortar Bomb Tower Zap Firecracker Barbarians Zappies Dark Prince
Zap Mortar Bomb Tower Firecracker Barbarians Zappies Dark Prince
Barbarians Mortar Bomb Tower Zappies
Dark Prince Firecracker Barbarians Bomb Tower Zappies
Mortar Bomb Tower Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Zappies Dark Prince
Zap Firecracker Mortar Bomb Tower Rocket
Barbarians Zappies Zap Bomb Tower Rocket Dark Prince
Rocket Dark Prince Zap Barbarians Zappies
Barbarians Zappies Dark Prince
Firecracker Rocket Zap Bomb Tower Zappies
Rocket Dark Prince Barbarians Bomb Tower Zappies
Barbarians Bomb Tower Zappies Dark Prince
Zap Rocket Firecracker Mortar Barbarians Bomb Tower Zappies Dark Prince
Barbarians Zappies
Barbarians Bomb Tower Zappies Dark Prince
Rocket Zap Barbarians Dark Prince
Barbarians Rocket Dark Prince Bomb Tower Zappies
Firecracker Barbarians Bomb Tower Zappies
Barbarians Zappies Zap Firecracker Mortar Bomb Tower Rocket Dark Prince
Zap Firecracker Barbarians Bomb Tower Zappies Dark Prince
Zap Mortar Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Rocket
Firecracker Mortar Zap
Rocket
Firecracker Barbarians Rocket Dark Prince
Rocket Zap Firecracker Mortar Dark Prince
Firecracker Zap Rocket
Firecracker Mortar
Zap Firecracker
Zap Firecracker Mortar
Rocket
Firecracker Rocket Zap Mortar Dark Prince
Zap Firecracker Rocket
Rocket Firecracker Mortar
Firecracker Mortar Rocket
Zap Firecracker Mortar
Rocket Zap Firecracker Mortar
Firecracker Mortar Rocket
Mortar Rocket
Rocket
Rocket Zap Firecracker Mortar Dark Prince
Rocket Zap Firecracker Mortar
Rocket
Rocket
Rocket
Rocket Zap Mortar Barbarians
Zap Firecracker Mortar Dark Prince
Firecracker Mortar Zap
Zap Mortar
Rocket Zap Firecracker Mortar
Zap Firecracker
Zap Rocket Firecracker Zappies
Zap Mortar Rocket
Zap Rocket Firecracker Zappies
Rocket Firecracker
Zap Barbarians Zappies Rocket Dark Prince
Rocket Zap Firecracker Zappies
Firecracker Rocket Dark Prince
Zap Firecracker Mortar
Rocket Zap
Firecracker Dark Prince
Zap Firecracker Zappies Rocket
Firecracker Zap Zappies Rocket
Zap Firecracker Mortar Rocket Dark Prince
Firecracker Mortar Rocket

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