My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Mortar Ram Rider
Barbarian Barrel
Firecracker Mortar
The Log
Firecracker Goblin Demolisher Ram Rider
Earthquake
Firecracker Mortar
Arrows
Firecracker
Royal Delivery
Firecracker Goblin Demolisher Ram Rider
Fireball
Firecracker Mortar Ram Rider
Poison
Firecracker Mortar
Lightning
Mortar Ram Rider
Rocket
Mortar Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Goblin Demolisher Freeze The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Freeze Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Mortar Goblin Demolisher Freeze Ram Rider Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Mortar

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Ram Rider Mortar Goblin Demolisher Freeze The Log
Firecracker
Zap Mortar Ram Rider
Mortar
Zap Firecracker Goblin Demolisher The Log Ram Rider
Goblin Demolisher
Zap Mortar Ram Rider Goblin Machine
Freeze
Zap
The Log
Zap Mortar Ram Rider
Ram Rider
Zap Firecracker Mortar Goblin Demolisher The Log Goblin Machine
Goblin Machine
Goblin Demolisher Ram Rider

Defense Synergies 1 10

Zap
Firecracker Mortar Goblin Demolisher The Log Ram Rider
Firecracker
The Log Zap Mortar
Mortar
Zap Firecracker The Log
Goblin Demolisher
Zap The Log Goblin Machine
Freeze
The Log
Firecracker Zap Mortar Goblin Demolisher Ram Rider
Ram Rider
Zap The Log
Goblin Machine
Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Goblin Demolisher The Log Ram Rider
Zap Firecracker Mortar The Log Ram Rider
Mortar Ram Rider Freeze
Firecracker Mortar Ram Rider
Firecracker Goblin Demolisher The Log
Freeze The Log Zap Firecracker Goblin Demolisher
Ram Rider Zap Firecracker Mortar Freeze
Zap The Log Ram Rider
Mortar
Firecracker
Zap Firecracker Goblin Demolisher Freeze The Log Ram Rider
Zap Firecracker Ram Rider
Mortar Zap Freeze The Log Ram Rider
Zap Firecracker Mortar Goblin Demolisher Freeze The Log
Mortar Ram Rider
Zap Mortar Freeze The Log Ram Rider
Firecracker Mortar
Mortar Zap Firecracker Goblin Demolisher The Log Ram Rider
Zap Mortar Freeze The Log Firecracker Goblin Demolisher Ram Rider
Mortar Ram Rider
Goblin Demolisher Firecracker The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Firecracker Mortar The Log
Zap The Log Ram Rider
Zap The Log Ram Rider
Ram Rider
Firecracker Zap Goblin Demolisher Freeze Ram Rider
Ram Rider
Zap Freeze Firecracker Mortar The Log
Zap The Log
Ram Rider
Firecracker Goblin Demolisher
Zap Firecracker Mortar Freeze The Log
Zap Firecracker Freeze The Log
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Freeze The Log
Firecracker Mortar Zap The Log Ram Rider
The Log
Firecracker Freeze The Log
Zap Firecracker Mortar Goblin Demolisher The Log
Firecracker Zap Freeze Ram Rider Goblin Machine
Firecracker Mortar Goblin Demolisher The Log
The Log Zap Firecracker Goblin Demolisher Freeze Ram Rider
The Log Zap Firecracker Mortar Ram Rider
Firecracker Zap Mortar The Log Ram Rider Goblin Machine
Zap Firecracker
Firecracker Mortar The Log
Firecracker Mortar Freeze
Zap Firecracker Mortar The Log
Zap Firecracker Mortar Goblin Demolisher The Log
Firecracker Mortar Goblin Demolisher The Log
Mortar Freeze
Zap Firecracker Mortar Goblin Demolisher The Log Goblin Machine
Zap Firecracker Mortar Goblin Demolisher The Log Goblin Machine
The Log
The Log
Zap Mortar The Log
Zap Firecracker Goblin Demolisher Freeze The Log Mortar Goblin Machine
Firecracker Mortar The Log Zap Ram Rider
Zap Mortar The Log Ram Rider
Zap Firecracker Mortar The Log
Zap Firecracker
Zap Firecracker Freeze
Zap Mortar The Log
Zap Firecracker Freeze
Firecracker The Log
Zap Freeze
Zap Firecracker Ram Rider
Freeze
The Log
Firecracker
The Log Zap Firecracker Mortar
Zap
Firecracker
Zap Firecracker Freeze The Log
Firecracker Zap
Zap Firecracker Mortar Freeze The Log
Firecracker Mortar

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