My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Elixir Golem Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Mega Minion
Zap
Firecracker Mortar
Barbarian Barrel
Firecracker Mortar Elixir Golem Wizard
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Mortar Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Mega Minion Elixir Golem Wizard
Fireball
Firecracker Mortar Mega Minion Elixir Golem Wizard
Poison
Firecracker Mortar Mega Minion Elixir Golem Wizard
Lightning
Mortar Mega Minion Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Mega Minion Elixir Golem Mortar Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Mega Minion

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mega Minion Mortar Elixir Golem The Log Mega Knight
Firecracker
Zap Elixir Golem Mortar Mega Minion Mega Knight
Mortar
Zap Firecracker Mega Minion The Log
Mega Minion
Zap Firecracker Mortar Elixir Golem Mega Knight
Elixir Golem
Firecracker Zap Mega Minion Wizard The Log
Wizard
Elixir Golem Mega Knight
The Log
Zap Mortar Elixir Golem Mega Knight
Mega Knight
Zap Firecracker Mega Minion Wizard The Log

Defense Synergies 3 15

Zap
Mega Minion Mega Knight Firecracker Mortar The Log
Firecracker
The Log Zap Mortar Mega Minion Mega Knight
Mortar
Zap Firecracker Mega Minion Wizard The Log
Mega Minion
Zap Firecracker Mortar Wizard The Log Mega Knight
Elixir Golem
Wizard
Mortar Mega Minion The Log Mega Knight
The Log
Firecracker Zap Mortar Mega Minion Wizard Mega Knight
Mega Knight
Zap Firecracker Mega Minion Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Mega Minion Wizard The Log
Zap Firecracker Mortar Mega Minion The Log Mega Knight
Mortar Mega Knight Mega Minion
Firecracker Mortar Mega Minion Mega Knight
Firecracker The Log Mega Knight
The Log Zap Firecracker Mega Minion Mega Knight
Mega Minion Zap Firecracker Mortar Wizard
Zap The Log Mega Knight
Mortar
Firecracker Mega Knight
Zap Firecracker Mega Minion Wizard The Log Mega Knight
Mega Minion Zap Firecracker Wizard
Mortar Mega Knight Zap Wizard The Log
Wizard Mega Knight Zap Firecracker Mortar Mega Minion The Log
Mortar Mega Knight
Zap Mortar The Log Mega Knight
Wizard Mega Knight Firecracker Mortar
Mortar Mega Knight Zap Firecracker Mega Minion Wizard The Log
Zap Mortar Wizard The Log Firecracker Mega Minion Mega Knight
Mortar
Wizard Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Firecracker Mortar Mega Minion Wizard The Log Mega Knight
Mega Knight Zap The Log
Mega Knight Zap The Log
Mega Knight
Firecracker Wizard Zap
Mega Minion
Mega Knight
Zap Mega Knight Firecracker Mortar Mega Minion The Log
Mega Minion
Mega Knight Mega Minion
Mega Knight Zap The Log
Mega Knight Wizard
Wizard Firecracker Mega Knight
Zap Firecracker Mortar Mega Minion The Log
Mega Knight Zap Firecracker Mega Minion Wizard The Log
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar The Log
Firecracker Mortar Zap The Log
The Log
Firecracker The Log
Wizard Zap Firecracker Mortar The Log Mega Knight
Firecracker Wizard Zap Mega Minion
Firecracker Mortar Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Mortar Wizard
Firecracker Zap Mortar Wizard The Log
Zap Firecracker Wizard
Firecracker Mortar The Log
Firecracker Mortar
Zap Firecracker Mortar The Log
Zap Firecracker Mortar Wizard The Log
Firecracker Mortar Wizard The Log Mega Knight
Mortar
Zap Firecracker Mortar Mega Minion Wizard The Log Mega Knight
Zap Firecracker Mortar Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap Mortar The Log
Zap Firecracker The Log Mortar Wizard Mega Knight
Mega Minion
Firecracker Mortar The Log Zap Wizard
Zap Mortar Wizard The Log Mega Knight
Zap Firecracker Mortar The Log
Zap Firecracker Wizard
Zap Firecracker Mega Minion Wizard
Mega Minion
Zap Mortar Wizard The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard The Log
Zap
Zap Firecracker Mega Minion Wizard
The Log
Firecracker Mega Minion Wizard Mega Knight
The Log Zap Firecracker Mortar Wizard
Zap
Firecracker Mega Minion Mega Knight
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker Mortar The Log Mega Knight
Firecracker Mortar Wizard Mega Knight

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