My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Electro Dragon Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Electro Dragon Princess
Zap
Firecracker Mortar Balloon Princess
Barbarian Barrel
Firecracker Mortar Princess
The Log
Firecracker Princess
Earthquake
Firecracker Mortar
Arrows
Firecracker Princess
Royal Delivery
Firecracker Balloon Electro Dragon Princess
Fireball
Firecracker Mortar Balloon Electro Dragon Princess
Poison
Firecracker Mortar Balloon Electro Dragon Princess
Lightning
Mortar Balloon Electro Dragon Goblinstein
Rocket
Mortar Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Princess Mortar Balloon Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Firecracker Princess

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Mortar Electro Dragon Princess
Firecracker
Zap Mortar Balloon Princess
Mortar
Zap Firecracker
Rage
Balloon Electro Dragon
Balloon
Zap Rage Firecracker Electro Dragon Princess
Electro Dragon
Zap Rage Balloon
Princess
Zap Firecracker Balloon
Goblinstein

Defense Synergies 0 8

Zap
Firecracker Mortar Electro Dragon Princess
Firecracker
Zap Mortar Electro Dragon Princess
Mortar
Zap Firecracker Princess
Rage
Balloon
Electro Dragon
Zap Firecracker
Princess
Zap Firecracker Mortar
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Electro Dragon
Zap Firecracker Mortar Electro Dragon
Mortar Electro Dragon
Firecracker Mortar Electro Dragon
Firecracker Princess
Zap Firecracker Electro Dragon
Zap Firecracker Mortar Electro Dragon Princess
Zap Electro Dragon
Mortar Princess
Firecracker
Zap Firecracker Electro Dragon Princess
Zap Firecracker Electro Dragon Princess
Mortar Zap Electro Dragon
Zap Firecracker Mortar Electro Dragon Princess
Mortar
Zap Mortar
Firecracker Mortar Electro Dragon
Mortar Zap Firecracker Electro Dragon
Zap Mortar Firecracker Electro Dragon Princess
Mortar
Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Firecracker Mortar Electro Dragon
Zap Electro Dragon
Zap
Firecracker Zap Electro Dragon Princess
Zap Electro Dragon Firecracker Mortar
Electro Dragon
Zap
Firecracker Electro Dragon Princess
Electro Dragon Zap Firecracker Mortar
Zap Firecracker Electro Dragon Princess
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Mortar Electro Dragon
Firecracker Mortar Zap Electro Dragon Princess
Electro Dragon
Firecracker
Zap Firecracker Mortar
Firecracker Zap Electro Dragon Princess
Firecracker Mortar Princess
Zap Firecracker Electro Dragon Princess
Zap Firecracker Mortar Electro Dragon
Electro Dragon
Firecracker Zap Mortar Electro Dragon Princess
Zap Firecracker Electro Dragon Princess
Firecracker Mortar Princess
Firecracker Mortar Electro Dragon Princess
Princess Zap Firecracker Mortar
Zap Firecracker Mortar Electro Dragon Princess
Firecracker Mortar Electro Dragon Princess
Mortar
Zap Firecracker Mortar Electro Dragon Princess
Zap Firecracker Mortar Electro Dragon Princess
Princess
Zap Mortar Electro Dragon
Zap Firecracker Mortar Electro Dragon Princess
Firecracker Mortar Zap Electro Dragon Princess
Zap Mortar Electro Dragon Princess
Zap Firecracker Mortar
Zap Firecracker Electro Dragon Princess
Zap Electro Dragon Firecracker
Zap Mortar Electro Dragon
Zap Firecracker Electro Dragon Princess
Firecracker Princess
Zap Electro Dragon Princess
Zap Firecracker Electro Dragon Princess
Firecracker Electro Dragon Princess
Zap Firecracker Mortar Electro Dragon Princess
Zap
Firecracker Electro Dragon
Zap Electro Dragon Firecracker Princess
Firecracker Zap Electro Dragon Princess
Electro Dragon Zap Firecracker Mortar Princess
Firecracker Mortar Electro Dragon

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