My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Zap
Firecracker Mortar Bandit
Barbarian Barrel
Firecracker Mortar Elite Barbarians Executioner Bandit
The Log
Firecracker Elite Barbarians Bandit
Earthquake
Firecracker Mortar
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Executioner Bandit
Fireball
Firecracker Mortar Elite Barbarians Executioner Bandit
Poison
Firecracker Mortar Executioner
Lightning
Mortar Elite Barbarians Executioner Bandit Goblinstein
Rocket
Mortar Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Bandit Mortar Executioner Goblinstein Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Bandit

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Mortar Executioner The Log Bandit
Firecracker
Zap Mortar Elite Barbarians Bandit
Mortar
Zap Firecracker The Log Bandit
Elite Barbarians
Zap Firecracker The Log Bandit
Executioner
Zap The Log Bandit
The Log
Zap Mortar Elite Barbarians Executioner Bandit
Bandit
Zap Firecracker Mortar Elite Barbarians Executioner The Log
Goblinstein

Defense Synergies 1 14

Zap
Firecracker Mortar Elite Barbarians Executioner The Log Bandit
Firecracker
The Log Zap Mortar Bandit
Mortar
Zap Firecracker The Log Bandit
Elite Barbarians
Zap The Log
Executioner
Zap The Log Bandit
The Log
Firecracker Zap Mortar Elite Barbarians Executioner Bandit
Bandit
Zap Firecracker Mortar Executioner The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Executioner The Log
Elite Barbarians Zap Firecracker Mortar Executioner The Log Bandit
Mortar Elite Barbarians Executioner Bandit
Elite Barbarians Firecracker Mortar Bandit
Firecracker Elite Barbarians The Log
The Log Zap Firecracker Executioner Bandit
Zap Firecracker Mortar Executioner
Zap The Log Bandit
Mortar Elite Barbarians
Elite Barbarians Firecracker Bandit
Executioner Zap Firecracker The Log Bandit
Executioner Zap Firecracker
Mortar Zap Elite Barbarians The Log Bandit
Executioner Zap Firecracker Mortar The Log
Elite Barbarians Mortar Bandit
Zap Mortar Elite Barbarians The Log Bandit
Firecracker Mortar Elite Barbarians Executioner
Mortar Zap Firecracker Elite Barbarians Executioner The Log Bandit
Zap Mortar Executioner The Log Firecracker Bandit
Mortar Elite Barbarians
Firecracker Elite Barbarians Executioner The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Bandit
Bandit Zap Firecracker Mortar Elite Barbarians Executioner The Log
Bandit Zap Elite Barbarians The Log
Zap Elite Barbarians The Log Bandit
Elite Barbarians Executioner Bandit
Firecracker Executioner Zap
Elite Barbarians Bandit
Elite Barbarians
Zap Firecracker Mortar Elite Barbarians The Log Bandit
Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Executioner Bandit
Firecracker Executioner
Elite Barbarians Zap Firecracker Mortar Executioner The Log
Executioner Zap Firecracker Elite Barbarians The Log
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar The Log Bandit
Firecracker Mortar Zap Executioner The Log Bandit
The Log Bandit
Firecracker The Log
Executioner Zap Firecracker Mortar The Log
Firecracker Executioner Zap
Firecracker Mortar Executioner The Log
The Log Zap Firecracker Executioner
The Log Zap Firecracker Mortar Bandit
Elite Barbarians
Firecracker Zap Mortar The Log Bandit
Zap Firecracker Executioner
Firecracker Mortar Elite Barbarians Executioner The Log Bandit
Firecracker Mortar Bandit
Zap Firecracker Mortar Elite Barbarians The Log
Zap Firecracker Mortar Executioner The Log Bandit
Firecracker Mortar Executioner The Log Bandit
Mortar
Zap Firecracker Mortar Executioner The Log Bandit
Zap Firecracker Mortar The Log
The Log
The Log
Zap Mortar The Log
Zap Firecracker The Log Mortar Executioner
Firecracker Mortar The Log Zap Executioner Bandit
Zap Mortar The Log Bandit
Zap Firecracker Mortar The Log Bandit
Elite Barbarians Zap Firecracker Executioner
Zap Firecracker
Elite Barbarians
Zap Mortar The Log Bandit
Zap Firecracker
Firecracker The Log
Zap Bandit
Zap Firecracker Executioner
The Log
Firecracker Executioner
The Log Zap Firecracker Mortar Executioner
Zap
Firecracker Elite Barbarians Executioner
Zap Firecracker Elite Barbarians The Log
Firecracker Zap Executioner
Zap Firecracker Mortar Executioner The Log Bandit
Firecracker Mortar

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