My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Musketeer Hog Rider
Zap
Firecracker Inferno Tower Prince
Barbarian Barrel
Firecracker Musketeer Inferno Tower Electro Wizard
The Log
Firecracker Musketeer Hog Rider Prince
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Hog Rider Prince Electro Wizard
Fireball
Firecracker Musketeer Hog Rider Inferno Tower Electro Wizard
Poison
Firecracker Musketeer Inferno Tower Electro Wizard
Lightning
Musketeer Inferno Tower Prince Electro Wizard
Rocket
Musketeer Hog Rider Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Musketeer Hog Rider Electro Wizard Inferno Tower Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Musketeer Hog Rider

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Prince Electro Wizard Musketeer Mega Knight
Firecracker
Zap Hog Rider Prince Mega Knight
Musketeer
Hog Rider Zap Prince Mega Knight
Hog Rider
Zap Firecracker Musketeer Prince Electro Wizard Mega Knight
Inferno Tower
Prince
Zap Mega Knight Firecracker Musketeer Hog Rider Electro Wizard
Electro Wizard
Zap Hog Rider Prince Mega Knight
Mega Knight
Prince Zap Firecracker Musketeer Hog Rider Electro Wizard

Defense Synergies 3 16

Zap
Electro Wizard Mega Knight Firecracker Musketeer Inferno Tower Prince
Firecracker
Zap Musketeer Inferno Tower Prince Electro Wizard Mega Knight
Musketeer
Zap Firecracker Inferno Tower Electro Wizard Mega Knight
Hog Rider
Inferno Tower
Electro Wizard Zap Firecracker Musketeer Prince Mega Knight
Prince
Zap Firecracker Inferno Tower Electro Wizard
Electro Wizard
Zap Inferno Tower Firecracker Musketeer Prince Mega Knight
Mega Knight
Zap Firecracker Musketeer Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer Inferno Tower Electro Wizard
Inferno Tower Zap Firecracker Musketeer Prince Electro Wizard Mega Knight
Inferno Tower Prince Mega Knight Musketeer Electro Wizard
Inferno Tower Prince Firecracker Musketeer Electro Wizard Mega Knight
Firecracker Prince Mega Knight
Zap Firecracker Musketeer Electro Wizard Mega Knight
Musketeer Inferno Tower Electro Wizard Zap Firecracker
Zap Musketeer Inferno Tower Electro Wizard Mega Knight
Inferno Tower Musketeer Prince
Firecracker Musketeer Inferno Tower Prince Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Musketeer Mega Knight
Musketeer Inferno Tower Zap Firecracker Electro Wizard
Inferno Tower Prince Mega Knight Zap Musketeer Electro Wizard
Mega Knight Zap Firecracker Prince Electro Wizard
Inferno Tower Prince Electro Wizard Mega Knight
Inferno Tower Zap Prince Electro Wizard Mega Knight
Mega Knight Firecracker Musketeer Inferno Tower Prince Electro Wizard
Mega Knight Zap Firecracker Musketeer Prince Electro Wizard
Zap Firecracker Musketeer Electro Wizard Mega Knight
Musketeer Inferno Tower Prince Electro Wizard
Mega Knight Firecracker Musketeer Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower Prince Electro Wizard
Electro Wizard Zap Firecracker Musketeer Prince Mega Knight
Mega Knight Zap Musketeer Inferno Tower Prince Electro Wizard
Prince Mega Knight Zap Musketeer Inferno Tower Electro Wizard
Inferno Tower Musketeer Prince Mega Knight
Firecracker Zap Musketeer Electro Wizard
Prince Musketeer Inferno Tower Electro Wizard
Inferno Tower Mega Knight Prince
Zap Electro Wizard Mega Knight Firecracker Inferno Tower Prince
Inferno Tower Musketeer
Mega Knight Musketeer Inferno Tower Prince
Mega Knight Zap Prince Electro Wizard
Prince Mega Knight Inferno Tower
Firecracker Musketeer Mega Knight
Inferno Tower Electro Wizard Zap Firecracker Musketeer Prince
Mega Knight Zap Firecracker Musketeer Inferno Tower Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Zap Musketeer Electro Wizard
Firecracker Musketeer Prince
Zap Firecracker Mega Knight
Firecracker Zap Musketeer
Firecracker Musketeer
Zap Firecracker
Zap Firecracker
Musketeer Prince Electro Wizard
Firecracker Zap Musketeer Prince Electro Wizard
Zap Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer Prince
Zap Firecracker Musketeer
Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer Prince Electro Wizard Mega Knight
Zap Firecracker Mega Knight
Musketeer Prince Mega Knight
Musketeer Prince
Zap Musketeer
Zap Firecracker Mega Knight
Firecracker Zap Musketeer Electro Wizard
Zap Musketeer Prince Mega Knight
Zap Firecracker Musketeer
Zap Firecracker Musketeer Electro Wizard
Zap Electro Wizard Firecracker Musketeer
Zap Musketeer Mega Knight
Zap Firecracker Electro Wizard
Prince Mega Knight
Firecracker
Zap Electro Wizard Musketeer Prince
Zap Firecracker Musketeer Electro Wizard
Firecracker Musketeer Prince Electro Wizard Mega Knight
Zap Firecracker Musketeer
Zap
Firecracker Musketeer Prince Mega Knight
Zap Firecracker Musketeer Electro Wizard
Firecracker Zap Musketeer Electro Wizard
Zap Firecracker Musketeer Prince Electro Wizard Mega Knight
Prince
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: