My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Battle Ram P.E.K.K.A Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Wall Breakers P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Wall Breakers Bandit
Giant Snowball
Musketeer Battle Ram Wall Breakers Little Prince
Zap
Firecracker Battle Ram Wall Breakers Bandit Little Prince
Barbarian Barrel
Firecracker Musketeer Battle Ram Wall Breakers Bandit Little Prince
The Log
Firecracker Musketeer Battle Ram Wall Breakers Bandit Little Prince
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers Little Prince
Royal Delivery
Firecracker Musketeer Battle Ram Wall Breakers P.E.K.K.A Bandit Little Prince
Fireball
Firecracker Musketeer Battle Ram Wall Breakers Bandit Little Prince
Poison
Firecracker Musketeer Little Prince
Lightning
Musketeer Battle Ram Bandit Little Prince
Rocket
Musketeer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Firecracker Bandit Little Prince Musketeer Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Firecracker Bandit

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Musketeer Wall Breakers Bandit Little Prince
Firecracker
Zap Battle Ram Wall Breakers P.E.K.K.A Bandit
Musketeer
Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Firecracker Musketeer Wall Breakers P.E.K.K.A
Wall Breakers
Zap Firecracker Battle Ram
P.E.K.K.A
Zap Firecracker Musketeer Battle Ram
Bandit
Battle Ram Zap Firecracker Musketeer Little Prince
Little Prince
Zap Bandit

Defense Synergies 0 11

Zap
Firecracker Musketeer P.E.K.K.A Bandit Little Prince
Firecracker
Zap Musketeer P.E.K.K.A Bandit
Musketeer
Zap Firecracker P.E.K.K.A Bandit
Battle Ram
Wall Breakers
P.E.K.K.A
Zap Firecracker Musketeer
Bandit
Zap Firecracker Musketeer Little Prince
Little Prince
Zap Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer
P.E.K.K.A Zap Firecracker Musketeer Bandit
P.E.K.K.A Musketeer Bandit
P.E.K.K.A Firecracker Musketeer Bandit
Firecracker P.E.K.K.A
Zap Firecracker Musketeer Bandit
Musketeer Zap Firecracker Little Prince
Zap Musketeer P.E.K.K.A Bandit
P.E.K.K.A Musketeer
Firecracker Musketeer Bandit Little Prince
Zap Firecracker Musketeer Bandit
Musketeer Zap Firecracker
P.E.K.K.A Zap Musketeer Bandit
Zap Firecracker P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Firecracker Musketeer P.E.K.K.A
Zap Firecracker Musketeer Bandit Little Prince
Zap Firecracker Musketeer Bandit Little Prince
P.E.K.K.A Musketeer
Firecracker Musketeer P.E.K.K.A Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit
Bandit Zap Firecracker Musketeer
P.E.K.K.A Bandit Zap Musketeer
P.E.K.K.A Zap Musketeer Bandit
P.E.K.K.A Musketeer Bandit
Firecracker Zap Musketeer
P.E.K.K.A Musketeer Bandit
P.E.K.K.A
Zap P.E.K.K.A Firecracker Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap
P.E.K.K.A Bandit
Firecracker Musketeer
Zap Firecracker Musketeer P.E.K.K.A Little Prince
Zap Firecracker Musketeer P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Bandit
Firecracker Zap Musketeer Bandit
Bandit
Firecracker Musketeer
Zap Firecracker
Firecracker Zap Musketeer
Firecracker Musketeer
Zap Firecracker
Zap Firecracker Bandit
Musketeer
Firecracker Zap Musketeer Bandit
Zap Firecracker Musketeer
Firecracker Musketeer Bandit
Firecracker Musketeer Bandit
Zap Firecracker Musketeer
Zap Firecracker Musketeer Bandit
Firecracker Musketeer Bandit
Zap Firecracker Musketeer Bandit
Zap Firecracker Little Prince
Musketeer
Musketeer
Zap Musketeer
Zap Firecracker Little Prince
Firecracker Zap Musketeer Bandit
Zap Musketeer Bandit
Zap Firecracker Musketeer Bandit
Zap Firecracker Musketeer Little Prince
Zap Firecracker Musketeer
Zap Musketeer Bandit
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Musketeer Bandit
Zap Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer
Zap
Firecracker Musketeer P.E.K.K.A
Zap Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer Bandit Little Prince
P.E.K.K.A
Firecracker

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