My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Witch Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Night Witch
Giant Snowball
Musketeer Skeleton Army Witch Night Witch
Zap
Firecracker Skeleton Army Witch Night Witch
Barbarian Barrel
Firecracker Musketeer Skeleton Army Witch Electro Wizard Night Witch
The Log
Firecracker Musketeer Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch Night Witch
Royal Delivery
Firecracker Musketeer Skeleton Army Witch Electro Wizard Night Witch
Fireball
Firecracker Musketeer Skeleton Army Witch Electro Wizard Night Witch
Poison
Firecracker Musketeer Skeleton Army Witch Electro Wizard Night Witch
Lightning
Musketeer Witch Electro Wizard Night Witch
Rocket
Musketeer Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Musketeer Electro Wizard Night Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Skeleton Army Musketeer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Musketeer Witch Golem Night Witch
Firecracker
Zap Golem
Musketeer
Zap Golem
Skeleton Army
Witch
Zap Golem
Golem
Night Witch Zap Firecracker Musketeer Witch Electro Wizard
Electro Wizard
Zap Golem
Night Witch
Golem Zap

Defense Synergies 1 14

Zap
Electro Wizard Firecracker Musketeer Skeleton Army Witch Night Witch
Firecracker
Zap Musketeer Skeleton Army Electro Wizard Night Witch
Musketeer
Zap Firecracker Skeleton Army Electro Wizard
Skeleton Army
Zap Firecracker Musketeer Electro Wizard
Witch
Zap Electro Wizard
Golem
Electro Wizard
Zap Firecracker Musketeer Skeleton Army Witch Night Witch
Night Witch
Zap Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer Electro Wizard
Skeleton Army Zap Firecracker Musketeer Witch Electro Wizard Night Witch
Skeleton Army Witch Musketeer Electro Wizard Night Witch
Skeleton Army Witch Night Witch Firecracker Musketeer Electro Wizard
Firecracker Skeleton Army
Skeleton Army Zap Firecracker Musketeer Electro Wizard Night Witch
Musketeer Electro Wizard Zap Firecracker Witch Night Witch
Zap Musketeer Electro Wizard
Witch Musketeer Skeleton Army Night Witch
Skeleton Army Firecracker Musketeer Electro Wizard Night Witch
Skeleton Army Witch Electro Wizard Zap Firecracker Musketeer Night Witch
Musketeer Zap Firecracker Witch Electro Wizard Night Witch
Skeleton Army Night Witch Zap Musketeer Witch Electro Wizard
Skeleton Army Zap Firecracker Witch Electro Wizard Night Witch
Skeleton Army Electro Wizard
Skeleton Army Zap Electro Wizard
Firecracker Musketeer Skeleton Army Witch Electro Wizard Night Witch
Zap Firecracker Musketeer Skeleton Army Witch Electro Wizard Night Witch
Zap Witch Firecracker Musketeer Electro Wizard
Musketeer Electro Wizard
Skeleton Army Firecracker Musketeer Witch Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch Electro Wizard
Electro Wizard Zap Firecracker Musketeer
Skeleton Army Zap Musketeer Witch Electro Wizard
Skeleton Army Zap Musketeer Electro Wizard Night Witch
Musketeer Skeleton Army Witch Night Witch
Firecracker Zap Musketeer Witch Electro Wizard
Skeleton Army Musketeer Witch Electro Wizard Night Witch
Skeleton Army
Zap Electro Wizard Firecracker Skeleton Army Witch
Witch Musketeer Skeleton Army
Musketeer Witch
Skeleton Army Zap Electro Wizard
Skeleton Army Witch Night Witch
Firecracker Musketeer Skeleton Army Witch
Skeleton Army Witch Electro Wizard Zap Firecracker Musketeer Night Witch
Zap Firecracker Musketeer Witch Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Zap Musketeer Electro Wizard
Firecracker Musketeer
Zap Firecracker
Firecracker Zap Musketeer Witch
Firecracker Musketeer Witch
Zap Firecracker
Zap Firecracker
Musketeer Electro Wizard Night Witch
Firecracker Zap Musketeer Electro Wizard
Zap Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer Witch
Firecracker Musketeer
Night Witch
Zap Firecracker Musketeer Electro Wizard
Zap Firecracker Witch
Musketeer Night Witch
Musketeer
Zap Musketeer
Zap Firecracker Witch
Witch
Firecracker Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch
Zap Firecracker Musketeer
Zap Firecracker Musketeer Witch Electro Wizard Night Witch
Zap Electro Wizard Firecracker Musketeer Witch
Night Witch
Zap Musketeer Night Witch
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard Musketeer Skeleton Army Witch Night Witch
Zap Firecracker Musketeer Witch Electro Wizard
Firecracker Musketeer Electro Wizard
Zap Firecracker Musketeer
Zap
Firecracker Musketeer
Zap Firecracker Musketeer Witch Electro Wizard
Firecracker Zap Musketeer Witch Electro Wizard
Zap Firecracker Musketeer Witch Electro Wizard
Firecracker

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