My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A Bandit Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Firecracker Bandit
Barbarian Barrel
Firecracker Executioner Bandit Electro Wizard
The Log
Firecracker Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Executioner Bandit Electro Wizard
Poison
Firecracker Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Bandit Poison Electro Wizard Golden Knight Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Bandit Poison

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Electro Wizard Poison Executioner Bandit
Firecracker
Zap P.E.K.K.A Bandit
Poison
P.E.K.K.A Zap
Executioner
Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Poison Electro Wizard Firecracker Executioner
Bandit
Zap Firecracker Executioner Electro Wizard Golden Knight
Electro Wizard
Zap P.E.K.K.A Bandit
Golden Knight
Bandit

Defense Synergies 1 14

Zap
Electro Wizard Firecracker Poison Executioner P.E.K.K.A Bandit Golden Knight
Firecracker
Zap P.E.K.K.A Bandit Electro Wizard Golden Knight
Poison
Zap Electro Wizard
Executioner
Zap Bandit
P.E.K.K.A
Zap Firecracker Electro Wizard
Bandit
Zap Firecracker Executioner Electro Wizard
Electro Wizard
Zap Firecracker Poison P.E.K.K.A Bandit
Golden Knight
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner Electro Wizard Golden Knight
P.E.K.K.A Zap Firecracker Executioner Bandit Electro Wizard
P.E.K.K.A Executioner Bandit Electro Wizard
P.E.K.K.A Firecracker Bandit Electro Wizard
Firecracker Poison P.E.K.K.A
Zap Firecracker Executioner Bandit Electro Wizard
Electro Wizard Zap Firecracker Poison Executioner
Zap Poison P.E.K.K.A Bandit Electro Wizard Golden Knight
P.E.K.K.A
Firecracker Bandit Electro Wizard
Poison Executioner Electro Wizard Zap Firecracker Bandit
Executioner Zap Firecracker Poison Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
Executioner Zap Firecracker Poison P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Firecracker Poison Executioner P.E.K.K.A Electro Wizard
Zap Firecracker Executioner Bandit Electro Wizard Golden Knight
Zap Poison Executioner Firecracker Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Firecracker Poison Executioner P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Firecracker Executioner
P.E.K.K.A Bandit Zap Electro Wizard Golden Knight
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Executioner Bandit
Firecracker Poison Executioner Zap Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Poison Bandit
P.E.K.K.A
P.E.K.K.A Golden Knight
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Executioner Bandit Golden Knight
Firecracker Executioner
Electro Wizard Zap Firecracker Poison Executioner P.E.K.K.A Golden Knight
Poison Executioner Zap Firecracker P.E.K.K.A Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Bandit Golden Knight
Firecracker Poison Zap Executioner Bandit Electro Wizard Golden Knight
Poison Bandit
Firecracker Poison
Poison Executioner Zap Firecracker
Firecracker Poison Executioner Zap
Firecracker Poison Executioner
Poison Zap Firecracker Executioner
Poison Zap Firecracker Bandit Golden Knight
Poison Electro Wizard
Firecracker Poison Zap Bandit Electro Wizard Golden Knight
Poison Zap Firecracker Executioner
Poison Firecracker Executioner Bandit Golden Knight
Firecracker Poison Bandit
Zap Firecracker Poison
Zap Firecracker Poison Executioner Bandit Golden Knight
Firecracker Poison Executioner Bandit
Poison
Zap Firecracker Poison Executioner Bandit Electro Wizard
Zap Firecracker Poison Golden Knight
Poison
Poison
Zap Poison
Zap Firecracker Poison Executioner
Firecracker Poison Zap Executioner Bandit Electro Wizard Golden Knight
Zap Poison Bandit Golden Knight
Poison Zap Firecracker Bandit Golden Knight
Poison Zap Firecracker Executioner Electro Wizard
Zap Electro Wizard Firecracker Poison
Poison Zap Bandit
Zap Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison
Zap Electro Wizard Bandit
Poison Zap Firecracker Executioner Electro Wizard
Poison Firecracker Executioner Electro Wizard
Zap Firecracker Poison Executioner
Zap Poison
Firecracker Executioner P.E.K.K.A
Zap Firecracker Poison Electro Wizard Golden Knight
Firecracker Zap Poison Executioner Electro Wizard
Poison Zap Firecracker Executioner Bandit Electro Wizard Golden Knight

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