My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Witch Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Royal Giant Witch
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Royal Giant Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Hog Rider Witch
Fireball
Firecracker Hog Rider Witch
Poison
Firecracker Witch
Lightning
Witch Archer Queen
Rocket
Hog Rider Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Hog Rider Witch Archer Queen Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Hog Rider

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Royal Giant Witch The Log Mega Knight
Firecracker
Zap Royal Giant Hog Rider Mega Knight
Royal Giant
Firecracker Zap Hog Rider Witch The Log
Hog Rider
Zap Firecracker The Log Royal Giant Witch Mega Knight Archer Queen
Witch
Zap Royal Giant Hog Rider Mega Knight
The Log
Hog Rider Zap Royal Giant Mega Knight
Mega Knight
Zap Firecracker Hog Rider Witch The Log Archer Queen
Archer Queen
Hog Rider Mega Knight

Defense Synergies 3 8

Zap
Mega Knight Firecracker Witch The Log Archer Queen
Firecracker
The Log Zap Mega Knight
Royal Giant
Hog Rider
Witch
Zap The Log Mega Knight
The Log
Firecracker Archer Queen Zap Witch Mega Knight
Mega Knight
Zap Firecracker Witch The Log
Archer Queen
The Log Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Zap Firecracker Witch The Log Mega Knight
Witch Mega Knight
Witch Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Zap Firecracker Mega Knight
Zap Firecracker Witch
Zap The Log Mega Knight
Witch Archer Queen
Firecracker Mega Knight
Witch Zap Firecracker The Log Mega Knight
Zap Firecracker Witch
Mega Knight Zap Witch The Log
Mega Knight Zap Firecracker Witch The Log
Mega Knight
Zap The Log Mega Knight
Mega Knight Firecracker Witch
Mega Knight Zap Firecracker Witch The Log
Zap Witch The Log Firecracker Mega Knight
Mega Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Firecracker The Log Mega Knight
Mega Knight Zap Witch The Log
Mega Knight Zap The Log
Witch Mega Knight
Firecracker Zap Witch
Witch
Mega Knight
Zap Mega Knight Firecracker Witch The Log
Witch
Mega Knight Witch
Mega Knight Zap The Log Archer Queen
Mega Knight Witch
Firecracker Witch Mega Knight
Witch Zap Firecracker The Log Archer Queen
Mega Knight Zap Firecracker Witch The Log Archer Queen
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap Witch
Firecracker Witch The Log
The Log Zap Firecracker
The Log Zap Firecracker
Firecracker Zap The Log
Zap Firecracker Archer Queen
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Witch The Log
Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight
Zap Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Zap Witch
Zap Witch The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker Witch
Zap Firecracker Witch
Zap The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Witch
Zap Firecracker Witch Archer Queen
The Log
Firecracker Mega Knight
The Log Zap Firecracker
Zap Archer Queen
Firecracker Mega Knight Archer Queen
Zap Firecracker Witch The Log Archer Queen
Firecracker Zap Witch Archer Queen
Zap Firecracker Witch The Log Mega Knight Archer Queen
Firecracker Mega Knight

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