My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Princess Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Princess Inferno Dragon
Zap
Firecracker Royal Giant Inferno Tower Princess Inferno Dragon
Barbarian Barrel
Firecracker Inferno Tower Princess Electro Wizard
The Log
Firecracker Royal Giant Princess
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Princess
Royal Delivery
Firecracker Princess Electro Wizard Inferno Dragon
Fireball
Firecracker Inferno Tower Princess Electro Wizard Inferno Dragon
Poison
Firecracker Inferno Tower Princess Electro Wizard
Lightning
Inferno Tower Electro Wizard Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Void Princess Electro Wizard Inferno Dragon Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Void Princess

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Void Electro Wizard Royal Giant Princess
Firecracker
Zap Royal Giant Princess Inferno Dragon
Royal Giant
Firecracker Zap Void Princess Electro Wizard
Inferno Tower
Void
Zap Royal Giant
Princess
Zap Firecracker Royal Giant
Electro Wizard
Zap Royal Giant
Inferno Dragon
Firecracker

Defense Synergies 2 10

Zap
Electro Wizard Firecracker Inferno Tower Void Princess Inferno Dragon
Firecracker
Zap Inferno Tower Princess Electro Wizard
Royal Giant
Inferno Tower
Electro Wizard Zap Firecracker Princess
Void
Zap
Princess
Zap Firecracker Inferno Tower
Electro Wizard
Zap Inferno Tower Firecracker Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Void Electro Wizard
Inferno Tower Inferno Dragon Zap Firecracker Electro Wizard
Inferno Tower Void Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Firecracker Electro Wizard
Firecracker Princess
Zap Firecracker Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Zap Firecracker Void Princess
Zap Inferno Tower Void Electro Wizard
Inferno Tower Inferno Dragon Princess
Firecracker Inferno Tower Electro Wizard
Electro Wizard Zap Firecracker Princess
Inferno Tower Inferno Dragon Zap Firecracker Princess Electro Wizard
Inferno Tower Zap Electro Wizard
Zap Firecracker Princess Electro Wizard
Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower Zap Electro Wizard Inferno Dragon
Firecracker Inferno Tower Electro Wizard
Zap Firecracker Electro Wizard
Zap Firecracker Princess Electro Wizard Inferno Dragon
Inferno Tower Electro Wizard Inferno Dragon
Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Void Electro Wizard
Void Electro Wizard Zap Firecracker Inferno Dragon
Zap Inferno Tower Electro Wizard
Zap Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Firecracker Zap Princess Electro Wizard
Inferno Tower Void Electro Wizard
Inferno Tower Inferno Dragon
Zap Void Electro Wizard Firecracker Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower
Zap Void Electro Wizard
Inferno Tower
Firecracker Princess
Inferno Tower Electro Wizard Zap Firecracker Inferno Dragon
Zap Firecracker Inferno Tower Princess Electro Wizard Inferno Dragon
Zap Inferno Tower Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Firecracker
Firecracker Void Zap Princess Electro Wizard
Void
Firecracker Void
Zap Firecracker
Firecracker Zap Princess
Firecracker Princess
Zap Firecracker Princess
Void Zap Firecracker
Void Electro Wizard
Firecracker Void Zap Princess Electro Wizard
Void Zap Firecracker Princess
Firecracker Void Princess
Firecracker Void Princess
Princess Zap Firecracker
Zap Firecracker Princess
Firecracker Princess
Void Zap Firecracker Princess Electro Wizard
Zap Firecracker Void Princess
Void
Void Princess
Void
Zap Void
Zap Firecracker Princess
Inferno Dragon
Firecracker Void Zap Princess Electro Wizard
Void Zap Princess
Void Zap Firecracker
Zap Firecracker Void Princess Electro Wizard
Zap Electro Wizard Firecracker Void
Void
Void Zap
Zap Void Firecracker Princess Electro Wizard
Firecracker Princess
Zap Electro Wizard Void Princess
Zap Firecracker Princess Electro Wizard
Void Firecracker Princess Electro Wizard
Zap Firecracker Princess
Void Zap
Firecracker
Zap Firecracker Princess Electro Wizard
Firecracker Zap Void Princess Electro Wizard
Void Zap Firecracker Princess Electro Wizard
Inferno Dragon
Firecracker Void
Void

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