My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Wizard Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Royal Giant Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Wizard
The Log
Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Wizard Inferno Dragon
Fireball
Firecracker Wizard Inferno Dragon
Poison
Firecracker Wizard
Lightning
Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Valkyrie Inferno Dragon Golden Knight Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Valkyrie Inferno Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Royal Giant Valkyrie Mega Knight
Firecracker
Zap Royal Giant Valkyrie Inferno Dragon Mega Knight
Royal Giant
Firecracker Zap Wizard
Valkyrie
Zap Firecracker Wizard
Wizard
Royal Giant Valkyrie Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Zap Firecracker Wizard
Golden Knight

Defense Synergies 2 10

Zap
Mega Knight Firecracker Valkyrie Inferno Dragon Golden Knight
Firecracker
Valkyrie Zap Mega Knight Golden Knight
Royal Giant
Valkyrie
Firecracker Zap Wizard
Wizard
Valkyrie Mega Knight Golden Knight
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Firecracker Wizard Inferno Dragon
Golden Knight
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard Golden Knight
Inferno Dragon Zap Firecracker Valkyrie Mega Knight
Mega Knight Valkyrie Inferno Dragon
Inferno Dragon Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Zap Firecracker Valkyrie Mega Knight
Inferno Dragon Zap Firecracker Wizard
Zap Valkyrie Mega Knight Golden Knight
Inferno Dragon
Firecracker Valkyrie Mega Knight
Valkyrie Zap Firecracker Wizard Mega Knight
Inferno Dragon Zap Firecracker Wizard
Mega Knight Zap Valkyrie Wizard
Valkyrie Wizard Mega Knight Zap Firecracker Golden Knight
Inferno Dragon Mega Knight
Zap Inferno Dragon Mega Knight
Wizard Mega Knight Firecracker Valkyrie
Mega Knight Zap Firecracker Valkyrie Wizard Golden Knight
Zap Valkyrie Wizard Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Wizard Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap
Zap Firecracker Valkyrie Wizard Inferno Dragon Mega Knight
Mega Knight Zap Valkyrie Golden Knight
Valkyrie Mega Knight Zap
Valkyrie Inferno Dragon Mega Knight
Firecracker Wizard Zap
Valkyrie
Mega Knight Valkyrie Inferno Dragon
Zap Mega Knight Firecracker Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Golden Knight
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Wizard Golden Knight
Wizard Firecracker Valkyrie Mega Knight
Zap Firecracker Valkyrie Inferno Dragon Golden Knight
Valkyrie Mega Knight Zap Firecracker Wizard Inferno Dragon Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Golden Knight
Firecracker Zap Golden Knight
Firecracker Valkyrie
Wizard Zap Firecracker Valkyrie Mega Knight
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard Golden Knight
Firecracker Zap Valkyrie Wizard Golden Knight
Zap Firecracker Wizard
Firecracker Golden Knight
Firecracker
Zap Firecracker
Zap Firecracker Wizard Golden Knight
Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Zap Firecracker Valkyrie Wizard Mega Knight Golden Knight
Mega Knight
Wizard
Zap
Zap Firecracker Valkyrie Wizard Mega Knight
Inferno Dragon
Firecracker Zap Wizard Golden Knight
Zap Wizard Mega Knight Golden Knight
Zap Firecracker Golden Knight
Zap Firecracker Wizard
Zap Firecracker Wizard
Zap Wizard Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap
Zap Firecracker Wizard
Firecracker Valkyrie Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Firecracker Golden Knight
Firecracker Zap
Zap Firecracker Mega Knight Golden Knight
Inferno Dragon
Firecracker Wizard Mega Knight

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